Bobby D. Bryant, Ph.D.
Affiliations: | Computer Sciences | University of Texas at Austin, Austin, Texas, U.S.A. |
Area:
Neural and Cognitive ModelingGoogle:
"Bobby Bryant"Mean distance: 17.39 (cluster 29)
Parents
Sign in to add mentorRisto Miikkulainen | grad student | 2006 | UT Austin | |
(Evolving visibly intelligent behavior for embedded game agents.) |
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Publications
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Bray LC, Anumandla SR, Thibeault CM, et al. (2012) Real-time human-robot interaction underlying neurorobotic trust and intent recognition. Neural Networks : the Official Journal of the International Neural Network Society. 32: 130-7 |
Jayet Bray LC, Barker ER, Ferneyhough GB, et al. (2012) Goal-related navigation of a neuromorphic virtual robot Bmc Neuroscience. 13 |
Parker M, Bryant BD. (2012) Neurovisual control in the Quake II environment Ieee Transactions On Computational Intelligence and Ai in Games. 4: 44-54 |
Motwani MC, Bryant BD, Dascalu SM, et al. (2010) 3D multimedia protection using artificial neural network 2010 7th Ieee Consumer Communications and Networking Conference, Ccnc 2010 |
Bryant BD, Miikkulainen R. (2007) Exploiting sensor symmetries in example-based training for intelligent agents Proceedings of the 2006 Ieee Symposium On Computational Intelligence and Games, Cig'06. 90-97 |
Bryant BD, Miikkulainen R. (2007) Acquiring visibly intelligent behavior with example-guided neuroevolution Proceedings of the National Conference On Artificial Intelligence. 1: 801-808 |
Bryant BD, Miikkulainen R. (2006) Evolving stochastic controller networks for intelligent game agents 2006 Ieee Congress On Evolutionary Computation, Cec 2006. 1007-1014 |
Stanley KO, Bryant BD, Karpov I, et al. (2006) Real-time evolution of neural networks in the NERO video game Proceedings of the National Conference On Artificial Intelligence. 2: 1671-1674 |
Stanley KO, Bryant BD, Miikkulainen R. (2005) Real-time neuroevolution in the NERO video game Ieee Transactions On Evolutionary Computation. 9: 653-668 |
Stanley KO, Bryant BD, Miikkulainen R. (2005) Evolving neural network agents in the NERO video game Ieee 2005 Symposium On Computational Intelligence and Games, Cig'05. 182-189 |