Bobby D. Bryant, Ph.D.

Affiliations: 
Computer Sciences University of Texas at Austin, Austin, Texas, U.S.A. 
Area:
Neural and Cognitive Modeling
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"Bobby Bryant"
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Parents

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Risto Miikkulainen grad student 2006 UT Austin
 (Evolving visibly intelligent behavior for embedded game agents.)
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Publications

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Bray LC, Anumandla SR, Thibeault CM, et al. (2012) Real-time human-robot interaction underlying neurorobotic trust and intent recognition. Neural Networks : the Official Journal of the International Neural Network Society. 32: 130-7
Jayet Bray LC, Barker ER, Ferneyhough GB, et al. (2012) Goal-related navigation of a neuromorphic virtual robot Bmc Neuroscience. 13
Parker M, Bryant BD. (2012) Neurovisual control in the Quake II environment Ieee Transactions On Computational Intelligence and Ai in Games. 4: 44-54
Motwani MC, Bryant BD, Dascalu SM, et al. (2010) 3D multimedia protection using artificial neural network 2010 7th Ieee Consumer Communications and Networking Conference, Ccnc 2010
Bryant BD, Miikkulainen R. (2007) Exploiting sensor symmetries in example-based training for intelligent agents Proceedings of the 2006 Ieee Symposium On Computational Intelligence and Games, Cig'06. 90-97
Bryant BD, Miikkulainen R. (2007) Acquiring visibly intelligent behavior with example-guided neuroevolution Proceedings of the National Conference On Artificial Intelligence. 1: 801-808
Bryant BD, Miikkulainen R. (2006) Evolving stochastic controller networks for intelligent game agents 2006 Ieee Congress On Evolutionary Computation, Cec 2006. 1007-1014
Stanley KO, Bryant BD, Karpov I, et al. (2006) Real-time evolution of neural networks in the NERO video game Proceedings of the National Conference On Artificial Intelligence. 2: 1671-1674
Stanley KO, Bryant BD, Miikkulainen R. (2005) Real-time neuroevolution in the NERO video game Ieee Transactions On Evolutionary Computation. 9: 653-668
Stanley KO, Bryant BD, Miikkulainen R. (2005) Evolving neural network agents in the NERO video game Ieee 2005 Symposium On Computational Intelligence and Games, Cig'05. 182-189
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