Sheryl Flynn

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"Sheryl Flynn"
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Yeh SC, Lee SH, Chan RC, et al. (2017) The Efficacy of a Haptic-Enhanced Virtual Reality System for Precision Grasp Acquisition in Stroke Rehabilitation. Journal of Healthcare Engineering. 2017: 9840273
Phadke CP, Flynn S, Kukulka C, et al. (2016) Comparison of Soleus H-Reflexes in Two Groups of Individuals With Motor Incomplete Spinal Cord Injury Walking With and Without a Walker. Topics in Spinal Cord Injury Rehabilitation. 22: 158-163
Barmpoutis A, Fox EJ, Elsner I, et al. (2014) Augmented-reality environment for locomotor training in children with neurological injuries* Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8678: 108-117
Lange B, Flynn S, Proffitt R, et al. (2010) Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation. 17: 345-52
Lange BS, Requejo P, Flynn SM, et al. (2010) The potential of virtual reality and gaming to assist successful aging with disability. Physical Medicine and Rehabilitation Clinics of North America. 21: 339-56
Phadke CP, Flynn SM, Thompson FJ, et al. (2009) Comparison of single bout effects of bicycle training versus locomotor training on paired reflex depression of the soleus H-reflex after motor incomplete spinal cord injury. Archives of Physical Medicine and Rehabilitation. 90: 1218-28
Thigpen MT, Cauraugh J, Creel G, et al. (2009) Adaptation of postural responses during different standing perturbation conditions in individuals with incomplete spinal cord injury. Gait & Posture. 29: 113-8
Lange B, Flynn S, Rizzo A. (2009) Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation Physical Therapy Reviews. 14: 355-363
Flynn S, Palma P, Bender A. (2007) Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report. Journal of Neurologic Physical Therapy : Jnpt. 31: 180-9
Flynn S, Palma P, Bender A. (2006) Low - Tech Virtual Reality Improves Function In Individuals With Central Nervous System Injury Journal of Neurologic Physical Therapy. 30: 210-211
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