Chris C. Pagano, Ph.D.

Affiliations: 
Psychology, Human Factors Institute Clemson University, Clemson, SC, United States 
Area:
haptic perception & kinesthesis, visual depth perception, human factors & ergonomics, perception in virtual reality
Google:
"Chris Pagano"
Mean distance: 18.53 (cluster 8)
 
SNBCP
Cross-listing: PsychTree

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Publications

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Lucaites KM, Venkatakrishnan R, Venkatakrishnan R, et al. (2020) Predictability and Variability of a Dynamic Environment Impact Affordance Judgments Ecological Psychology. 32: 95-114
Bhargava A, Lucaites KM, Hartman LS, et al. (2020) Revisiting affordance perception in contemporary virtual reality Virtual Reality. 1-12
Day B, Ebrahimi E, Hartman LS, et al. (2018) Examining the effects of altered avatars on perception-action in virtual reality. Journal of Experimental Psychology. Applied
Day B, Ebrahimi E, Hartman LS, et al. (2017) Calibration to tool use during visually-guided reaching. Acta Psychologica. 181: 27-39
Altenhoff BM, Pagano CC, Kil I, et al. (2016) Learning to Perceive Haptic Distance-to-Break in the Presence of Friction. Journal of Experimental Psychology. Human Perception and Performance
Hartman LS, Kil I, Pagano CC, et al. (2016) Investigating haptic distance-to-break using linear and nonlinear materials in a simulated minimally invasive surgery task. Ergonomics. 1-11
Singapogu RB, Long LO, Smith DE, et al. (2015) Simulator-based assessment of haptic surgical skill: a comparative study. Surgical Innovation. 22: 183-8
Long LO, Hartman LS, Pagano CC, et al. (2014) Haptic perception of distance-to-break for compliant tissues in a surgical simulator Proceedings of the Human Factors and Ergonomics Society. 2014: 1984-1988
Singapogu RB, Pagano CC, Burg TC, et al. (2014) Perceptually salient haptic rendering for enhancing kinesthetic perception in virtual environments Journal On Multimodal User Interfaces. 8: 319-331
Napieralski PE, Altenhoff BM, Bertrand JW, et al. (2014) An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments Virtual Reality. 18: 189-201
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