Elena Kokkinara
Affiliations: | Universitat de Barcelona, Barcelona, Cataluña, Spain |
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"Elena Kokkinara"Mean distance: 17.25 (cluster 23) | S | N | B | C | P |
Parents
Sign in to add mentorJoan López-Moliner | grad student | Universitat de Barcelona | |
Melvin Slater | grad student | Universitat de Barcelona |
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Publications
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Zibrek K, Kokkinara E, Mcdonnell R. (2018) The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? Ieee Transactions On Visualization and Computer Graphics. 24: 1681-1690 |
Török Á, Ferrè ER, Kokkinara E, et al. (2017) Up, Down, Near, Far: An Online Vestibular Contribution to Distance Judgement. Plos One. 12: e0169990 |
Kokkinara E, Kilteni K, Blom KJ, et al. (2016) First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking. Scientific Reports. 6: 28879 |
Kokkinara E, Slater M, López-Moliner J. (2015) The effects of visuomotor calibration to the perceived space and body, through embodiment in immersive virtual reality Acm Transactions On Applied Perception. 13 |
Soyka F, Kokkinara E, Leyrer M, et al. (2015) Turbulent motions cannot shake VR 2015 Ieee Virtual Reality Conference, Vr 2015 - Proceedings. 33-40 |
Kokkinara E, Slater M. (2014) Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion. Perception. 43: 43-58 |
D'Cruz M, Patel H, Lewis L, et al. (2014) Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space Proceedings - Ieee Virtual Reality. 167-168 |
Kokkinara E, Slater M. (2014) Supplementary Material for: “Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion” Perception. 43: NP1-NP4 |
Kokkinara E, Oyekoya O, Steed A. (2011) Modelling selective visual attention for autonomous virtual characters Computer Animation and Virtual Worlds. 22: 361-369 |