Year |
Citation |
Score |
2014 |
Schiano DJ, Nardi B, Debeauvais T, Ducheneaut N, Yee N. The "lonely gamer" revisited Entertainment Computing. 5: 65-70. DOI: 10.1016/J.Entcom.2013.08.002 |
0.475 |
|
2011 |
Yee N, Harris H, Jabon M, Bailenson JN. The expression of personality in virtual worlds Social Psychological and Personality Science. 2: 5-12. DOI: 10.1177/1948550610379056 |
0.442 |
|
2009 |
Johnson NF, Xu C, Zhao Z, Ducheneaut N, Yee N, Tita G, Hui PM. Human group formation in online guilds and offline gangs driven by a common team dynamic. Physical Review. E, Statistical, Nonlinear, and Soft Matter Physics. 79: 066117. PMID 19658574 DOI: 10.1103/Physreve.79.066117 |
0.319 |
|
2009 |
Yee N, Bailenson JN, Ducheneaut N. The proteus effect: Implications of transformed digital self-representation on online and offline behavior Communication Research. 36: 285-312. DOI: 10.1177/0093650208330254 |
0.498 |
|
2009 |
Harris H, Bailenson JN, Nielsen A, Yee N. The evolution of social behavior over time in second life Presence: Teleoperators and Virtual Environments. 18: 434-448. DOI: 10.1162/Pres.18.6.434 |
0.499 |
|
2009 |
Yee N, Bailenson JN. The difference between being and seeing: The relative contribution of self-perception and priming to behavioral changes via digital self-representation Media Psychology. 12: 195-209. DOI: 10.1080/15213260902849943 |
0.419 |
|
2009 |
Caplan S, Williams D, Yee N. Problematic Internet use and psychosocial well-being among MMO players Computers in Human Behavior. 25: 1312-1319. DOI: 10.1016/J.Chb.2009.06.006 |
0.379 |
|
2008 |
Williams D, Yee N, Caplan SE. Who plays, how much, and why? Debunking the stereotypical gamer profile Journal of Computer-Mediated Communication. 13: 993-1018. DOI: 10.1111/J.1083-6101.2008.00428.X |
0.429 |
|
2008 |
Bailenson JN, Iyengar S, Yee N, Collins NA. Facial similarity between voters and candidates causes influence Public Opinion Quarterly. 72: 935-961. DOI: 10.1093/Poq/Nfn064 |
0.35 |
|
2008 |
Yee N, Ellis J, Ducheneaut N. THE TYRANNY OF EMBODIMENT Artifact. 2: 88-93. DOI: 10.1080/17493460903020398 |
0.343 |
|
2008 |
Bailenson JN, Yee N, Blascovich J, Beall AC, Lundblad N, Jin M. The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context Journal of the Learning Sciences. 17: 102-141. DOI: 10.1080/10508400701793141 |
0.349 |
|
2008 |
Bailenson JN, Yee N, Patel K, Beall AC. Detecting digital chameleons Computers in Human Behavior. 24: 66-87. DOI: 10.1016/J.Chb.2007.01.015 |
0.51 |
|
2007 |
Yee N, Bailenson JN, Urbanek M, Chang F, Merget D. The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments. Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality On Behavior and Society. 10: 115-21. PMID 17305457 DOI: 10.1089/Cpb.2006.9984 |
0.62 |
|
2007 |
Yee N, Bailenson J. The Proteus Effect: The Effect of Transformed Self-Representation on Behavior Human Communication Research. 33: 271-290. DOI: 10.1111/J.1468-2958.2007.00299.X |
0.614 |
|
2007 |
Bailenson JN, Yee N, Brave S, Merget D, Koslow D. Virtual interpersonal touch: expressing and recognizing emotions through haptic devices Human-Computer Interaction. 22: 325-353. DOI: 10.1080/07370020701493509 |
0.321 |
|
2007 |
Bailenson JN, Yee N. Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments Multimedia Tools and Applications. 37: 5-14. DOI: 10.1007/S11042-007-0171-2 |
0.402 |
|
2007 |
Bailenson JN, Yee N. Virtual Interpersonal Touch and Digital Chameleons Journal of Nonverbal Behavior. 31: 225-242. DOI: 10.1007/S10919-007-0034-6 |
0.474 |
|
2006 |
Yee N. Motivations for play in online games. Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality On Behavior and Society. 9: 772-5. PMID 17201605 DOI: 10.1089/Cpb.2006.9.772 |
0.414 |
|
2006 |
Williams D, Ducheneaut N, Xiong L, Zhang Y, Yee N, Nickell E. From Tree House to Barracks Games and Culture. 1: 338-361. DOI: 10.1177/1555412006292616 |
0.47 |
|
2006 |
Ducheneaut N, Yee N, Nickell E, Moore RJ. Building an MMO With Mass Appeal Games and Culture. 1: 281-317. DOI: 10.1177/1555412006292613 |
0.362 |
|
2006 |
Yee N. The Labor of Fun Games and Culture. 1: 68-71. DOI: 10.1177/1555412005281819 |
0.399 |
|
2006 |
Bailenson JN, Yee N. A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments Presence: Teleoperators and Virtual Environments. 15: 699-716. DOI: 10.1162/Pres.15.6.699 |
0.448 |
|
2006 |
Bailenson JN, Yee N, Merget D, Schroeder R. The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction Presence: Teleoperators and Virtual Environments. 15: 359-372. DOI: 10.1162/Pres.15.4.359 |
0.421 |
|
2006 |
Yee N. The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments Presence: Teleoperators and Virtual Environments. 15: 309-329. DOI: 10.1162/Pres.15.3.309 |
0.369 |
|
2006 |
Bailenson JN, Garland P, Iyengar S, Yee N. Transformed facial similarity as a political cue: A preliminary investigation Political Psychology. 27: 373-385. DOI: 10.1111/J.1467-9221.2006.00505.X |
0.301 |
|
2005 |
Bailenson JN, Yee N. Digital chameleons: automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science. 16: 814-9. PMID 16181445 DOI: 10.1111/J.1467-9280.2005.01619.X |
0.627 |
|
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