Mark Claypool - Publications

Affiliations: 
Worcester Polytechnic Institute, Worcester, MA, United States 
Area:
Computer Science

75 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2020 Claypool M, Cockburn A, Gutwin C. The Impact of Motion and Delay on Selecting Game Targets with a Mouse Acm Transactions On Multimedia Computing, Communications, and Applications. 16: 1-24. DOI: 10.1145/3390464  0.309
2018 Claypool M. Game Input with Delay—Moving Target Selection with a Game Controller Thumbstick Acm Transactions On Multimedia Computing, Communications, and Applications. 14: 57. DOI: 10.1145/3187288  0.412
2016 Claypool M, Decelle J, Hall G, O'Donnell L. Surrender at 20? Matchmaking in league of legends 2015 Ieee Games Entertainment Media Conference, Gem 2015. DOI: 10.1109/GEM.2015.7377234  0.303
2016 Claypool M, Farrington D, Muesch N. Measurement-based analysis of the video characteristics of Twitch.tv 2015 Ieee Games Entertainment Media Conference, Gem 2015. DOI: 10.1109/GEM.2015.7377227  0.403
2016 Luo M, Claypool M. Uniquitous: Implementation and evaluation of a cloud-based game system in Unity 2015 Ieee Games Entertainment Media Conference, Gem 2015. DOI: 10.1109/GEM.2015.7377218  0.335
2015 Claypool M, Wang T, Watts M. A taxonomy for player actions with latency in network games Proceedings of the 25th Acm Workshop On Network and Operating Systems Support For Digital Audio and Video, Nossdav 2015. 67-72. DOI: 10.1145/2736084.2736093  0.376
2015 Claypool M, Finkel D. The effects of latency on player performance in cloud-based games Annual Workshop On Network and Systems Support For Games. 2015. DOI: 10.1109/NetGames.2014.7008964  0.338
2015 Li F, Claypool M, Kinicki R. Treatment-based traffic classification for residential wireless networks 2015 International Conference On Computing, Networking and Communications, Icnc 2015. 160-165. DOI: 10.1109/ICCNC.2015.7069334  0.394
2015 Levasseur B, Claypool M, Kinicki R. Impact of acknowledgments on application performance in 4G LTE networks 2015 International Conference On Computing, Networking and Communications, Icnc 2015. 1034-1038. DOI: 10.1007/S11277-015-2910-4  0.444
2014 Claypool M, Armitage G, Blake MB. Networked games in the midst of the clouds Ieee Internet Computing. 18: 8-11. DOI: 10.1109/Mic.2014.56  0.433
2014 Seenivasan TV, Claypool M. CStream: Neighborhood bandwidth aggregation for better video streaming Multimedia Tools and Applications. 70: 379-408. DOI: 10.1007/S11042-011-0812-3  0.52
2014 Claypool M, Finkel D, Grant A, Solano M. On the performance of OnLive thin client games Multimedia Systems. DOI: 10.1007/S00530-014-0362-4  0.525
2012 Claypool M, Finkel D, Grant A, Solano M. Thin to win? Network performance analysis of the OnLive thin client game system Annual Workshop On Network and Systems Support For Games. DOI: 10.1109/NetGames.2012.6404013  0.465
2012 Zhou Z, Claypool M, Kinicki R. Characterization of a 3G EV-DO network - A measurement study Proceedings - Conference On Local Computer Networks, Lcn. 790-798. DOI: 10.1109/LCNW.2012.6424065  0.319
2012 Kaplan M, Zeljkovic M, Claypool M, Wills C. How's My Network? Predicting performance from within a Web browser sandbox Proceedings - Conference On Local Computer Networks, Lcn. 521-528. DOI: 10.1109/LCN.2012.6423670  0.367
2011 Claypool M, Hays J, Kuang A, Lextrait T. On the performance of games using solid state drives Annual Workshop On Network and Systems Support For Games. DOI: 10.1109/NetGames.2011.6080979  0.315
2010 Lee CS, Claypool M, Kinicki R. Implementation and demonstration of a credit-based home access point Mm'10 - Proceedings of the Acm Multimedia 2010 International Conference. 1199-1202. DOI: 10.1145/1873951.1874186  0.381
2010 Karki R, Seenivasan T, Claypool M, Kinicki R. Performance analysis of home streaming video using Orb Proceedings of the International Workshop On Network and Operating System Support For Digital Audio and Video. 111-116. DOI: 10.1145/1806565.1806593  0.434
2010 Claypool M, Claypool K. Latency can kill: Precision and deadline in online games Mmsys'10 - Proceedings of the 2010 Acm Sigmm Conference On Multimedia Systems. 215-222. DOI: 10.1145/1730836.1730863  0.37
2010 Lee CS, Claypool M, Kinicki R. A credit-based home access point (CHAP) to improve application performance on IEEE 802.11 networks Mmsys'10 - Proceedings of the 2010 Acm Sigmm Conference On Multimedia Systems. 71-76. DOI: 10.1145/1730836.1730846  0.362
2010 Zhou Z, Claypool M, Kinicki R. Analysis of an IEEE 802.11 network activity during a small workshop Wiopt 2010 - 8th Intl. Symposium On Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks. 354-359.  0.345
2009 Li M, Claypool M, Kinicki R. Playout buffer and rate optimization for streaming over IEEE 802.11 wireless networks Acm Transactions On Multimedia Computing, Communications and Applications. 5. DOI: 10.1145/1556134.1556143  0.46
2009 Claypool M, Claypool K. Perspectives, frame rates and resolutions: It's all in the game Fdg 2009 - 4th International Conference On the Foundations of Digital Games, Proceedings. 42-49. DOI: 10.1145/1536513.1536530  0.4
2009 Wang Y, Claypool M, Kinicki R. Modeling RPS and evaluating video repair with VQM Ieee Transactions On Multimedia. 11: 128-137. DOI: 10.1109/Tmm.2008.2008928  0.468
2009 Ritacco A, Wills C, Claypool M. How's my network? A java approach to home network measurement Proceedings - International Conference On Computer Communications and Networks, Icccn. DOI: 10.1109/ICCCN.2009.5235346  0.338
2009 Shirmohammadi S, Claypool M. Guest editorial for special issue on massively multiplayer online gaming systems and applications Multimedia Tools and Applications. 45: 1-5. DOI: 10.1007/S11042-009-0310-Z  0.405
2009 Janc A, Wills C, Claypool M. Network performance evaluation in a web browser Proceedings of the Iasted International Conference On Parallel and Distributed Computing and Systems. 370-377.  0.392
2008 Kinicki J, Claypool M. Traffic analysis of avatars in second life Proceedings of the International Workshop On Network and Operating System Support For Digital Audio and Video. 69-74. DOI: 10.1145/1496046.1496063  0.381
2008 Claypool M. Network characteristics for server selection in online games Proceedings of Spie - the International Society For Optical Engineering. 6818. DOI: 10.1117/12.775138  0.382
2008 Wang Y, Claypool M, Kinicki R. An analytic comparison of RPS video repair Proceedings of Spie - the International Society For Optical Engineering. 6818. DOI: 10.1117/12.775136  0.41
2008 Wu H, Claypool M, Kinicki R. ARMOR - A system for adjusting repair and media scaling for video streaming Journal of Visual Communication and Image Representation. 19: 489-499. DOI: 10.1016/J.Jvcir.2008.07.001  0.513
2007 Claypool K, Claypool M. The effects of resolution on users playing first person shooter games Proceedings of Spie - the International Society For Optical Engineering. 6504. DOI: 10.1117/12.705995  0.326
2007 Wang Y, Claypool M, Kinicki R. Impact of reference distance for motion compensation prediction on video quality Proceedings of Spie - the International Society For Optical Engineering. 6504. DOI: 10.1117/12.705950  0.315
2007 Chung J, Claypool M, Kinicki R. Stochastic fair traffic management for efficient and robust IP networking Conference Proceedings of the Ieee International Performance, Computing, and Communications Conference. 45-54. DOI: 10.1109/PCCC.2007.358878  0.303
2007 Claypool KT, Claypool M. On frame rate and player performance in first person shooter games Multimedia Systems. 13: 3-17. DOI: 10.1007/S00530-007-0081-1  0.479
2006 Wu H, Claypool M, Kinicki R. On combining temporal scaling and quality scaling for streaming MPEG Proceedings of the International Workshop On Network and Operating System Support For Digital Audio and Video. DOI: 10.1145/1378191.1378200  0.32
2006 Claypool M, Kinicki R, Lee W, Li M, Ratner G. Characterization by measurement of a CDMA 1x EVDO network Acm International Conference Proceeding Series. 220. DOI: 10.1145/1234161.1234163  0.396
2006 Claypool M, Claypool K. Latency and player actions in online games Communications of the Acm. 49: 40-45. DOI: 10.1145/1167838.1167860  0.472
2006 Claypool M, Claypool K, Damaa F. The effects of frame rate and resolution on users playing first person shooter games Proceedings of Spie - the International Society For Optical Engineering. 6071. DOI: 10.1117/12.648609  0.41
2006 Li F, Li M, Lu R, Wu H, Claypool M, Kinicki R. Tools and techniques for measurement of IEEE 802.11 wireless networks 2006 4th International Symposium On Modeling and Optimization in Mobile, Ad Hoc and Wireless Networks, Wiopt 2006. DOI: 10.1109/WIOPT.2006.1666490  0.349
2006 Li M, Claypool M, Kinicki R. Packet dispersion in IEEE 802.11 wireless networks Proceedings - Conference On Local Computer Networks, Lcn. 721-729. DOI: 10.1109/LCN.2006.322028  0.35
2006 Claypool M, Kinicki R, Kumar A. Traffic sensitive active queue management Proceedings - Ieee Infocom. DOI: 10.1109/INFOCOM.2006.336  0.351
2006 Chung J, Claypool M. Empirical evaluation of the congestion responsiveness of RealPlayer video streams Multimedia Tools and Applications. 31: 171-193. DOI: 10.1007/S11042-006-0040-4  0.585
2006 Armitage G, Claypool M, Branch P. Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. 1-218. DOI: 10.1002/047003047X  0.375
2006 Wu H, Claypool M, Kinicki R. Guidelines for selecting practical MPEG group of pictures Proceedings of the Iasted International Conference On Internet and Multimedia Systems and Applications. 2006: 61-66.  0.325
2005 Mingzhe LI, Claypool M, Kinicki R, Nichols J. Characteristics of streaming media stored on the web Acm Transactions On Internet Technology. 5: 601-626. DOI: 10.1145/1111627.1111629  0.457
2005 Wu H, Claypool M, Kinicki R. Adjusting forward error correction with temporal scaling for TCP-friendly streaming MPEG Acm Transactions On Multimedia Computing, Communications, and Applications. 1: 315-337. DOI: 10.1145/1111604.1111605  0.572
2005 Claypool M. On the 802.11 turbulence of nintendo DS and Sony PSP hand-held network games Proceedings of 4th Acm Sigcomm Workshop On Network and System Support For Games, Netgames 2005. DOI: 10.1145/1103599.1103618  0.384
2005 Gargolinski S, St. Pierre C, Claypool M. Game server selection for multiple players Proceedings of 4th Acm Sigcomm Workshop On Network and System Support For Games, Netgames 2005. DOI: 10.1145/1103599.1103614  0.352
2005 Gretarsson J, Li F, Li M, Samant A, Wu H, Claypool M, Kinicki R. Performance analysis of the intertwined effects between network layers for 802.11g transmissions Wmunep'05 - Proceedings of the First Acm International Workshop On Wireless Multimedia Networking and Performance Modeling. 123-130. DOI: 10.1145/1089737.1089758  0.365
2005 Claypool M. The effect of latency on user performance in Real-Time Strategy games Computer Networks. 49: 52-70. DOI: 10.1016/J.Comnet.2005.04.008  0.449
2005 Wang Y, Claypool M. RealTracer-tools for measuring the performance of RealVideo on the internet Multimedia Tools and Applications. 27: 411-430. DOI: 10.1007/S11042-005-3757-6  0.516
2005 Li F, Chung J, Li M, Wu H, Claypool M, Kinicki R. Application, network and link layer measurements of streaming video over a wireless campus network Lecture Notes in Computer Science. 3431: 189-202.  0.431
2005 Wu H, Claypool M, Kinicki R. Adjusting forward error correction with quality scaling for streaming MPEG Proceedings of the International Workshop On Network and Operating System Support For Digital Audio and Video. 111-116.  0.36
2004 Beigbeder T, Coughlan R, Lusher C, Plunkett J, Agu E, Claypool M. The effects of loss and latency on user performance in unreal tournament 2003® Proceedings of the Acm Sigcomm Workshop On Network and System Support For Games, Netgames'04. 144-151. DOI: 10.1145/1016540.1016556  0.438
2004 Beigbeder T, Coughlan R, Lusher C, Plunkett J, Agu E, Claypool M. The effects of loss and latency on user performance in unreal tournament 2003 Proceedings of the Acm Sigcomm 2004 Workshops. 144-151.  0.438
2004 Nichols J, Claypool M. The effects of latency on online Madden NFL football Proceedings of the International Workshop On Network and Operating System Support For Digital Audio and Video. 146-151.  0.418
2004 Lee CS, Li M, Agu E, Claypool M, Kinicki R. Low delay marking for TCP in wireless ad hoc networks Ieee International Performance, Computing and Communications Conference, Proceedings. 23: 807-812.  0.35
2004 Wu H, Claypool M, Kinicki R. Demonstration of adjusting forward error correction with quality scaling for TCP-friendly streaming MPEG Acm Multimedia 2004 - Proceedings of the 12th Acm International Conference On Multimedia. 174-175.  0.308
2004 Nichols J, Claypool M, Kinicki R, Li M. Measurements of the congestion responsiveness of windows streaming media Proceedings of the International Workshop On Network and Operating System Support For Digital Audio and Video. 94-99.  0.308
2003 Claypool M, Zhu Y. Using interleaving to ameliorate the effects of packet loss in a video stream Proceedings - 23rd International Conference On Distributed Computing Systems Workshops, Icdcsw 2003. 508-513. DOI: 10.1109/ICDCSW.2003.1203604  0.404
2003 Phirke V, Claypool M, Kinicki R. Traffic sensitive active queue management for improved multimedia streaming Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 2601: 551-566.  0.31
2003 Wu H, Claypool M, Kinicki R. A model for MPEG with forward error correction and TCP-friendly bandwidth Proceedings of the International Workshop On Network and Operating System Support For Digital Audio and Video. 122-130.  0.391
2002 Chung J, Claypool M. Rate-based active queue management with priority classes for better video transmission Proceedings - Ieee Symposium On Computers and Communications. 99-105. DOI: 10.1109/ISCC.2002.1021664  0.406
2002 Tripathi A, Claypool M. Improving Multimedia Streaming with Content-Aware Video Scaling Proceedings of the Joint Conference On Information Sciences. 6: 1021-1024.  0.354
2002 Li M, Claypool M, Kinicki R. MediaPlayer™ verses RealPlayer™ - A Comparison of Network Turbulence Proceedings of the 2nd Internet Measurement Workshop (Imw 2002). 131-136.  0.36
2001 French K, Claypool M. Repair of streaming multimedia with adaptive forward error correction Proceedings of Spie - the International Society For Optical Engineering. 4518: 43-51. DOI: 10.1117/12.448220  0.361
2001 Claypool M, Kannan G. Selective flooding for improved quality-of-service routing Proceedings of Spie - the International Society For Optical Engineering. 4524: 33-44. DOI: 10.1117/12.434367  0.324
2001 Piecuch M, French K, Oprica G, Claypool M. A selective retransmission protocol for multimedia on the internet Proceedings of Spie - the International Society For Optical Engineering. 4209: 79-90. DOI: 10.1117/12.420808  0.33
2001 Claypool M, Brown D, Le P, Waseda M. Inferring user interest Ieee Internet Computing. 5: 32-39. DOI: 10.1109/4236.968829  0.377
2001 Kothari B, Claypool M. Dynamic Web pages: Performance impact on Web servers Internet Research. 11: 18-25. DOI: 10.1108/10662240110365670  0.361
2001 Tripathi A, Claypool M. Demonstration of improved multimedia streaming by using content-aware video scaling Proceedings of the Acm International Multimedia Conference and Exhibition. 609-610.  0.37
2001 Wang Y, Claypool M, Zuo Z. An Empirical Study of Realvideo Performance Across the Internet Proceedings of the Acm Sigcomm Internet Measurement Workshop. 295-309.  0.459
1995 Claypool M, Riedl J, Carlis J, Wilcox G, Elde R, Retzel E, Georgopoulos A, Pardo J, Ugurbil K, Miller B, Honda C. Network Requirements for 3-D Flying in a Zoomable Brain Database Ieee Journal On Selected Areas in Communications. 13: 816-827. DOI: 10.1109/49.391754  0.342
1993 Riedl J, Mashayekhi V, Schnepf J, Claypool M, Frankowski D. SuiteSound: A System for Distributed Collaborative Multimedia Ieee Transactions On Knowledge and Data Engineering. 5: 600-610. DOI: 10.1109/69.234772  0.373
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