Year |
Citation |
Score |
2015 |
O'Rourke E, Andersen E, Gulwani S, Popović Z. A framework for automatically generating interactive instructional scaffolding Conference On Human Factors in Computing Systems - Proceedings. 2015: 1545-1554. DOI: 10.1145/2702123.2702580 |
0.524 |
|
2015 |
Butler E, Andersen E, Smith AM, Gulwani S, Popovíc Z. Automatic game progression design through analysis of solution features Conference On Human Factors in Computing Systems - Proceedings. 2015: 2407-2416. DOI: 10.1145/2702123.2702330 |
0.579 |
|
2013 |
Andersen E, Gulwani S, Popović Z. A trace-based framework for analyzing and synthesizing educational progressions Conference On Human Factors in Computing Systems - Proceedings. 773-782. DOI: 10.1145/2470654.2470764 |
0.459 |
|
2012 |
Smith AM, Andersen E, Mateas M, Popović Z. A case study of expressively constrainable level design automation tools for a puzzle game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 156-163. DOI: 10.1145/2282338.2282370 |
0.596 |
|
2011 |
Liu YE, Andersen E, Snider R, Cooper S, Popović Z. Feature-based projections for effective playtrace analysis Proceedings of the 6th International Conference On the Foundations of Digital Games, Fdg 2011. 69-76. DOI: 10.1145/2159365.2159375 |
0.579 |
|
2011 |
Andersen E, Liu YE, Snider R, Szeto R, Cooper S, Popović Z. On the harmfulness of secondary game objectives Proceedings of the 6th International Conference On the Foundations of Digital Games, Fdg 2011. 30-37. DOI: 10.1145/2159365.2159370 |
0.61 |
|
2011 |
Andersen E, Liu YE, Snider R, Szeto R, Popović Z. Placing a value on aesthetics in online casual games Conference On Human Factors in Computing Systems - Proceedings. 1275-1278. DOI: 10.1145/1978942.1979131 |
0.431 |
|
2010 |
Wampler K, Andersen E, Herbst E, Lee Y, Popovíc Z. Character animation in two-player adversarial games Acm Transactions On Graphics. 29. DOI: 10.1145/1805964.1805970 |
0.634 |
|
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