Fengfeng Ke, Ph.D. - Publications

Affiliations: 
2006 Pennsylvania State University, State College, PA, United States 
Area:
Technology of Education, Mathematics Education, Educational Psychology Education

48 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2023 Moon J, Ke F. Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism. Journal of Autism and Developmental Disorders. PMID 37246166 DOI: 10.1007/s10803-023-06021-7  0.541
2022 Ke F, Moon J, Sokolikj Z. Designing and deploying a virtual social sandbox for autistic children. Disability and Rehabilitation. Assistive Technology. 1-32. PMID 36524469 DOI: 10.1080/17483107.2022.2156630  0.579
2020 Moon J, Ke F. Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning: Simulation & Gaming. 51: 310-335. DOI: 10.1177/1046878120907940  0.492
2020 Moon J, Ke F. In-Game Actions to Promote Game-Based Math Learning Engagement. Journal of Educational Computing Research. 58: 863-885. DOI: 10.1177/0735633119878611  0.512
2020 Shute V, Rahimi S, Smith G, Ke F, Almond R, Dai C, Kuba R, Liu Z, Yang X, Sun C. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games Journal of Computer Assisted Learning. DOI: 10.1111/Jcal.12473  0.486
2020 Ke F, Pachman M, Dai Z. Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants Journal of Computing in Higher Education. 1-21. DOI: 10.1007/S12528-020-09249-9  0.475
2020 Ke F, Clark KM. Game-Based Multimodal Representations and Mathematical Problem Solving International Journal of Science and Mathematics Education. 18: 103-122. DOI: 10.1007/S10763-018-9938-3  0.36
2019 Lee S, Ke F. The format of problem representation for in‐game learning supports Journal of Computer Assisted Learning. 35: 390-406. DOI: 10.1111/Jcal.12345  0.428
2019 Moon J, Ke F. Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism Interactive Learning Environments. 1-15. DOI: 10.1080/10494820.2019.1613665  0.338
2019 Ke F. Mathematical Problem Solving and Learning in an Architecture-Themed Epistemic Game. Educational Technology Research and Development. 67: 1085-1104. DOI: 10.1007/S11423-018-09643-2  0.423
2019 Ke F, Clark KM, Uysal S. Architecture Game-Based Mathematical Learning by Making International Journal of Science and Mathematics Education. 17: 167-184. DOI: 10.1007/S10763-019-09996-X  0.5
2019 Granger EM, Bevis TH, Southerland SA, Saka Y, Ke F. Examining features of how professional development and enactment of educative curricula influences elementary science teacher learning Journal of Research in Science Teaching. 56: 348-370. DOI: 10.1002/Tea.21480  0.403
2018 Ke F, Moon J. Virtual Collaborative Gaming as Social Skills Training for High-Functioning Autistic Children. British Journal of Educational Technology. 49: 728-741. DOI: 10.1111/Bjet.12626  0.384
2017 Kim H, Ke F, Paek I. Game-based learning in an OpenSim-supported virtual environment on perceived motivational quality of learning Technology, Pedagogy and Education. 26: 617-631. DOI: 10.1080/1475939X.2017.1308267  0.499
2017 Kim H, Ke F. Effects of Game-Based Learning in an Opensim-Supported Virtual Environment on Mathematical Performance. Interactive Learning Environments. 25: 543-557. DOI: 10.1080/10494820.2016.1167744  0.507
2016 Southerland SA, Granger EM, Hughes R, Enderle P, Ke F, Roseler K, Saka Y, Tekkumru-Kisa M. Essential Aspects of Science Teacher Professional Development Aera Open. 2: 2332858416674200. DOI: 10.1177/2332858416674200  0.318
2016 Kim H, Ke F. OpenSim-Supported Virtual Learning Environment: Transformative Content Representation, Facilitation, and Learning Activities. Journal of Educational Computing Research. 54: 147-172. DOI: 10.1177/0735633115620197  0.492
2016 Ke F, Lee S. Virtual reality based collaborative design by children with high-functioning autism: design-based flexibility, identity, and norm construction Interactive Learning Environments. 24: 1511-1533. DOI: 10.1080/10494820.2015.1040421  0.358
2016 Xu X, Ke F. Designing a Virtual-Reality-Based, Gamelike Math Learning Environment American Journal of Distance Education. 30: 27-38. DOI: 10.1080/08923647.2016.1119621  0.508
2016 Ke F, Carafano P. Collaborative science learning in an immersive flight simulation Computers in Education. 103: 114-123. DOI: 10.1016/J.Compedu.2016.10.003  0.468
2016 Ke F, Lee S, Xu X. Teaching training in a mixed-reality integrated learning environment Computers in Human Behavior. 62: 212-220. DOI: 10.1016/J.Chb.2016.03.094  0.495
2016 Ke F. Designing and integrating purposeful learning in game play: a systematic review Educational Technology Research and Development. 64: 219-244. DOI: 10.1007/S11423-015-9418-1  0.512
2015 Ke F, Im T, Xue X, Xu X, Kim N, Lee S. Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children With Autism: Journal of Special Education. 48: 290-300. DOI: 10.1177/0022466913498773  0.352
2015 Ke F, Xie K, Xie Y. Game-based learning engagement: A theory- and data-driven exploration British Journal of Educational Technology. DOI: 10.1111/Bjet.12314  0.512
2015 Ke F, Hsu Y. Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning Internet and Higher Education. 26: 33-41. DOI: 10.1016/J.Iheduc.2015.04.003  0.405
2015 Shute VJ, Ventura M, Ke F. The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills Computers and Education. 80: 58-67. DOI: 10.1016/J.Compedu.2014.08.013  0.303
2014 Ke F. An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing Computers in Education. 73: 26-39. DOI: 10.1016/J.Compedu.2013.12.010  0.465
2014 Xu X, Ke F. From Psychomotor to "Motorpsycho": Learning through Gestures with Body Sensory Technologies. Educational Technology Research and Development. 62: 711-741. DOI: 10.1007/S11423-014-9351-8  0.464
2014 Ke F, Im T. A Case Study on Collective Cognition and Operation in Team-Based Computer Game Design by Middle-School Children. International Journal of Technology and Design Education. 24: 187-201. DOI: 10.1007/S10798-013-9248-6  0.387
2013 Ke F, Kwak D. Constructs of student-centered online learning on learning satisfaction of a diverse online student body: A structural equation modeling approach Journal of Educational Computing Research. 48: 97-122. DOI: 10.2190/Ec.48.1.E  0.482
2013 Ke F, Abras T. Games for engaged learning of middle school children with special learning needs. British Journal of Educational Technology. 44: 225-242. DOI: 10.1111/J.1467-8535.2012.01326.X  0.538
2013 Ke F, Im T. Virtual-Reality-Based Social Interaction Training for Children with High-Functioning Autism. Journal of Educational Research. 106: 441-461. DOI: 10.1080/00220671.2013.832999  0.491
2013 Ke F. Online interaction arrangements on quality of online interactions performed by diverse learners across disciplines Internet and Higher Education. 16: 14-22. DOI: 10.1016/J.Iheduc.2012.07.003  0.366
2013 Ke F, Kwak D. Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction Computers and Education. 61: 43-51. DOI: 10.1016/J.Compedu.2012.09.003  0.474
2013 Ke F. Computer-game-based tutoring of mathematics Computers in Education. 60: 448-457. DOI: 10.1016/J.Compedu.2012.08.012  0.376
2012 Ke F, Yildirim N, Enfield J. Exploring the design of game enjoyment through the perspectives of novice game developers International Journal of Gaming and Computer-Mediated Simulations. 4: 45-63. DOI: 10.4018/Jgcms.2012100104  0.351
2012 Chávez AF, Ke F, Herrera FA. Clan, Sage, and Sky: Indigenous, Hispano, and Mestizo Narratives of Learning in New Mexico Context American Educational Research Journal. 49: 775-806. DOI: 10.3102/0002831212441498  0.482
2012 Pachman M, Ke F. Environmental support hypothesis in designing multimedia training for older adults: Is less always more? Computers in Education. 58: 100-110. DOI: 10.1016/J.Compedu.2011.08.011  0.373
2011 Xie K, Ke F. The role of students' motivation in peer-moderated asynchronous online discussions British Journal of Educational Technology. 42: 916-930. DOI: 10.1111/J.1467-8535.2010.01140.X  0.432
2010 Xie Y, Ke F, Sharma P. The Effects of Peer-Interaction Styles in Team Blogs on Students' Cognitive Thinking and Blog Participation. Journal of Educational Computing Research. 42: 459-479. DOI: 10.2190/Ec.42.4.F  0.389
2010 Ke F. Examining online teaching, cognitive, and social presence for adult students Computers in Education. 55: 808-820. DOI: 10.1016/J.Compedu.2010.03.013  0.424
2009 Ke F, Xie K. Toward deep learning for adult students in online courses Internet and Higher Education. 12: 136-145. DOI: 10.1016/J.Iheduc.2009.08.001  0.465
2009 Ke F, Hoadley C. Evaluating online learning communities Educational Technology Research and Development. 57: 487-510. DOI: 10.1007/S11423-009-9120-2  0.627
2008 Xie Y, Ke F, Sharma P. The effect of peer feedback for blogging on college students' reflective learning processes Internet and Higher Education. 11: 18-25. DOI: 10.1016/J.Iheduc.2007.11.001  0.439
2008 Ke F. A case study of computer gaming for math: Engaged learning from gameplay? Computers in Education. 51: 1609-1620. DOI: 10.1016/J.Compedu.2008.03.003  0.52
2008 Ke F. Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation Educational Technology Research and Development. 56: 539-556. DOI: 10.1007/S11423-008-9086-5  0.485
2007 Ke F, Grabowski BL. Gameplaying for maths learning: cooperative or not? British Journal of Educational Technology. 38: 249-259. DOI: 10.1111/J.1467-8535.2006.00593.X  0.4
2006 Ke F, Shan HLK, Ching Y, Dwyer F. Effects of Animation on Multi-Level Learning Outcomes for Learners with Different Characteristics: A Meta-Analytic Assessment and Interpretation Journal of Visual Literacy. 26: 15-40. DOI: 10.1080/23796529.2006.11674630  0.458
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