Year |
Citation |
Score |
2023 |
Moon J, Ke F. Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism. Journal of Autism and Developmental Disorders. PMID 37246166 DOI: 10.1007/s10803-023-06021-7 |
0.541 |
|
2022 |
Ke F, Moon J, Sokolikj Z. Designing and deploying a virtual social sandbox for autistic children. Disability and Rehabilitation. Assistive Technology. 1-32. PMID 36524469 DOI: 10.1080/17483107.2022.2156630 |
0.579 |
|
2020 |
Moon J, Ke F. Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning: Simulation & Gaming. 51: 310-335. DOI: 10.1177/1046878120907940 |
0.492 |
|
2020 |
Moon J, Ke F. In-Game Actions to Promote Game-Based Math Learning Engagement. Journal of Educational Computing Research. 58: 863-885. DOI: 10.1177/0735633119878611 |
0.512 |
|
2020 |
Shute V, Rahimi S, Smith G, Ke F, Almond R, Dai C, Kuba R, Liu Z, Yang X, Sun C. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games Journal of Computer Assisted Learning. DOI: 10.1111/Jcal.12473 |
0.486 |
|
2020 |
Ke F, Pachman M, Dai Z. Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants Journal of Computing in Higher Education. 1-21. DOI: 10.1007/S12528-020-09249-9 |
0.475 |
|
2020 |
Ke F, Clark KM. Game-Based Multimodal Representations and Mathematical Problem Solving International Journal of Science and Mathematics Education. 18: 103-122. DOI: 10.1007/S10763-018-9938-3 |
0.36 |
|
2019 |
Lee S, Ke F. The format of problem representation for in‐game learning supports Journal of Computer Assisted Learning. 35: 390-406. DOI: 10.1111/Jcal.12345 |
0.428 |
|
2019 |
Moon J, Ke F. Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism Interactive Learning Environments. 1-15. DOI: 10.1080/10494820.2019.1613665 |
0.338 |
|
2019 |
Ke F. Mathematical Problem Solving and Learning in an Architecture-Themed Epistemic Game. Educational Technology Research and Development. 67: 1085-1104. DOI: 10.1007/S11423-018-09643-2 |
0.423 |
|
2019 |
Ke F, Clark KM, Uysal S. Architecture Game-Based Mathematical Learning by Making International Journal of Science and Mathematics Education. 17: 167-184. DOI: 10.1007/S10763-019-09996-X |
0.5 |
|
2019 |
Granger EM, Bevis TH, Southerland SA, Saka Y, Ke F. Examining features of how professional development and enactment of educative curricula influences elementary science teacher learning Journal of Research in Science Teaching. 56: 348-370. DOI: 10.1002/Tea.21480 |
0.403 |
|
2018 |
Ke F, Moon J. Virtual Collaborative Gaming as Social Skills Training for High-Functioning Autistic Children. British Journal of Educational Technology. 49: 728-741. DOI: 10.1111/Bjet.12626 |
0.384 |
|
2017 |
Kim H, Ke F, Paek I. Game-based learning in an OpenSim-supported virtual environment on perceived motivational quality of learning Technology, Pedagogy and Education. 26: 617-631. DOI: 10.1080/1475939X.2017.1308267 |
0.499 |
|
2017 |
Kim H, Ke F. Effects of Game-Based Learning in an Opensim-Supported Virtual Environment on Mathematical Performance. Interactive Learning Environments. 25: 543-557. DOI: 10.1080/10494820.2016.1167744 |
0.507 |
|
2016 |
Southerland SA, Granger EM, Hughes R, Enderle P, Ke F, Roseler K, Saka Y, Tekkumru-Kisa M. Essential Aspects of Science Teacher Professional Development Aera Open. 2: 2332858416674200. DOI: 10.1177/2332858416674200 |
0.318 |
|
2016 |
Kim H, Ke F. OpenSim-Supported Virtual Learning Environment: Transformative Content Representation, Facilitation, and Learning Activities. Journal of Educational Computing Research. 54: 147-172. DOI: 10.1177/0735633115620197 |
0.492 |
|
2016 |
Ke F, Lee S. Virtual reality based collaborative design by children with high-functioning autism: design-based flexibility, identity, and norm construction Interactive Learning Environments. 24: 1511-1533. DOI: 10.1080/10494820.2015.1040421 |
0.358 |
|
2016 |
Xu X, Ke F. Designing a Virtual-Reality-Based, Gamelike Math Learning Environment American Journal of Distance Education. 30: 27-38. DOI: 10.1080/08923647.2016.1119621 |
0.508 |
|
2016 |
Ke F, Carafano P. Collaborative science learning in an immersive flight simulation Computers in Education. 103: 114-123. DOI: 10.1016/J.Compedu.2016.10.003 |
0.468 |
|
2016 |
Ke F, Lee S, Xu X. Teaching training in a mixed-reality integrated learning environment Computers in Human Behavior. 62: 212-220. DOI: 10.1016/J.Chb.2016.03.094 |
0.495 |
|
2016 |
Ke F. Designing and integrating purposeful learning in game play: a systematic review Educational Technology Research and Development. 64: 219-244. DOI: 10.1007/S11423-015-9418-1 |
0.512 |
|
2015 |
Ke F, Im T, Xue X, Xu X, Kim N, Lee S. Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children With Autism: Journal of Special Education. 48: 290-300. DOI: 10.1177/0022466913498773 |
0.352 |
|
2015 |
Ke F, Xie K, Xie Y. Game-based learning engagement: A theory- and data-driven exploration British Journal of Educational Technology. DOI: 10.1111/Bjet.12314 |
0.512 |
|
2015 |
Ke F, Hsu Y. Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning Internet and Higher Education. 26: 33-41. DOI: 10.1016/J.Iheduc.2015.04.003 |
0.405 |
|
2015 |
Shute VJ, Ventura M, Ke F. The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills Computers and Education. 80: 58-67. DOI: 10.1016/J.Compedu.2014.08.013 |
0.303 |
|
2014 |
Ke F. An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing Computers in Education. 73: 26-39. DOI: 10.1016/J.Compedu.2013.12.010 |
0.465 |
|
2014 |
Xu X, Ke F. From Psychomotor to "Motorpsycho": Learning through Gestures with Body Sensory Technologies. Educational Technology Research and Development. 62: 711-741. DOI: 10.1007/S11423-014-9351-8 |
0.464 |
|
2014 |
Ke F, Im T. A Case Study on Collective Cognition and Operation in Team-Based Computer Game Design by Middle-School Children. International Journal of Technology and Design Education. 24: 187-201. DOI: 10.1007/S10798-013-9248-6 |
0.387 |
|
2013 |
Ke F, Kwak D. Constructs of student-centered online learning on learning satisfaction of a diverse online student body: A structural equation modeling approach Journal of Educational Computing Research. 48: 97-122. DOI: 10.2190/Ec.48.1.E |
0.482 |
|
2013 |
Ke F, Abras T. Games for engaged learning of middle school children with special learning needs. British Journal of Educational Technology. 44: 225-242. DOI: 10.1111/J.1467-8535.2012.01326.X |
0.538 |
|
2013 |
Ke F, Im T. Virtual-Reality-Based Social Interaction Training for Children with High-Functioning Autism. Journal of Educational Research. 106: 441-461. DOI: 10.1080/00220671.2013.832999 |
0.491 |
|
2013 |
Ke F. Online interaction arrangements on quality of online interactions performed by diverse learners across disciplines Internet and Higher Education. 16: 14-22. DOI: 10.1016/J.Iheduc.2012.07.003 |
0.366 |
|
2013 |
Ke F, Kwak D. Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction Computers and Education. 61: 43-51. DOI: 10.1016/J.Compedu.2012.09.003 |
0.474 |
|
2013 |
Ke F. Computer-game-based tutoring of mathematics Computers in Education. 60: 448-457. DOI: 10.1016/J.Compedu.2012.08.012 |
0.376 |
|
2012 |
Ke F, Yildirim N, Enfield J. Exploring the design of game enjoyment through the perspectives of novice game developers International Journal of Gaming and Computer-Mediated Simulations. 4: 45-63. DOI: 10.4018/Jgcms.2012100104 |
0.351 |
|
2012 |
Chávez AF, Ke F, Herrera FA. Clan, Sage, and Sky: Indigenous, Hispano, and Mestizo Narratives of Learning in New Mexico Context American Educational Research Journal. 49: 775-806. DOI: 10.3102/0002831212441498 |
0.482 |
|
2012 |
Pachman M, Ke F. Environmental support hypothesis in designing multimedia training for older adults: Is less always more? Computers in Education. 58: 100-110. DOI: 10.1016/J.Compedu.2011.08.011 |
0.373 |
|
2011 |
Xie K, Ke F. The role of students' motivation in peer-moderated asynchronous online discussions British Journal of Educational Technology. 42: 916-930. DOI: 10.1111/J.1467-8535.2010.01140.X |
0.432 |
|
2010 |
Xie Y, Ke F, Sharma P. The Effects of Peer-Interaction Styles in Team Blogs on Students' Cognitive Thinking and Blog Participation. Journal of Educational Computing Research. 42: 459-479. DOI: 10.2190/Ec.42.4.F |
0.389 |
|
2010 |
Ke F. Examining online teaching, cognitive, and social presence for adult students Computers in Education. 55: 808-820. DOI: 10.1016/J.Compedu.2010.03.013 |
0.424 |
|
2009 |
Ke F, Xie K. Toward deep learning for adult students in online courses Internet and Higher Education. 12: 136-145. DOI: 10.1016/J.Iheduc.2009.08.001 |
0.465 |
|
2009 |
Ke F, Hoadley C. Evaluating online learning communities Educational Technology Research and Development. 57: 487-510. DOI: 10.1007/S11423-009-9120-2 |
0.627 |
|
2008 |
Xie Y, Ke F, Sharma P. The effect of peer feedback for blogging on college students' reflective learning processes Internet and Higher Education. 11: 18-25. DOI: 10.1016/J.Iheduc.2007.11.001 |
0.439 |
|
2008 |
Ke F. A case study of computer gaming for math: Engaged learning from gameplay? Computers in Education. 51: 1609-1620. DOI: 10.1016/J.Compedu.2008.03.003 |
0.52 |
|
2008 |
Ke F. Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation Educational Technology Research and Development. 56: 539-556. DOI: 10.1007/S11423-008-9086-5 |
0.485 |
|
2007 |
Ke F, Grabowski BL. Gameplaying for maths learning: cooperative or not? British Journal of Educational Technology. 38: 249-259. DOI: 10.1111/J.1467-8535.2006.00593.X |
0.4 |
|
2006 |
Ke F, Shan HLK, Ching Y, Dwyer F. Effects of Animation on Multi-Level Learning Outcomes for Learners with Different Characteristics: A Meta-Analytic Assessment and Interpretation Journal of Visual Literacy. 26: 15-40. DOI: 10.1080/23796529.2006.11674630 |
0.458 |
|
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