Kirstie M. Farrar, Ph.D. - Publications

Affiliations: 
2001 University of California, Santa Barbara, Santa Barbara, CA, United States 
Area:
Mass Communications

13 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2017 Farrar KM, Lapierre MA, McGloin R, Fishlock J. Ready, Aim, Fire! Violent Video Game Play and Gun Controller Use: Effects on Behavioral Aggression and Social Norms Concerning Violence Communication Studies. 68: 369-384. DOI: 10.1080/10510974.2017.1324889  0.356
2016 McGloin R, Farrar KM, Krcmar M, Park S, Fishlock J. Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment, and aggressive intentions Computers in Human Behavior. 62: 442-451. DOI: 10.1016/J.Chb.2016.04.018  0.308
2015 McGloin R, Farrar KM, Fishlock J. Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression Journal of Communication. 65: 280-299. DOI: 10.1111/Jcom.12148  0.305
2015 Krcmar M, Farrar KM, Jalette G, McGloin R. Appetitive and Defensive Arousal in Violent Video Games: Explaining Individual Differences in Attraction to and Effects of Video Games Media Psychology. 18: 527-550. DOI: 10.1080/15213269.2014.888007  0.361
2013 Farrar KM, Krcmar M, McGloin RP. The Perception of Human Appearance in Video Games: Toward an Understanding of the Effects of Player Perceptions of Game Features Mass Communication and Society. 16: 299-324. DOI: 10.1080/15205436.2012.714440  0.302
2009 Krcmar M, Farrar K. Retaliatory Aggression and the Effects of Point of View and Blood in Violent Video Games Mass Communication and Society. 12: 115-138. DOI: 10.1080/15205430802065268  0.308
2008 Nowak KL, Krcmar M, Farrar KM. The causes and consequences of presence: Considering the influence of violent video games on presence and aggression Presence: Teleoperators and Virtual Environments. 17: 256-268. DOI: 10.1162/Pres.17.3.256  0.336
2007 Kunkel D, Farrar KM, Eyal K, Biely E, Donnerstein E, Rideout V. Sexual Socialization Messages on Entertainment Television: Comparing Content Trends 1997–2002 Media Psychology. 9: 595-622. DOI: 10.1080/15213260701283210  0.617
2006 Farrar KM. Sexual Intercourse on Television: Do Safe Sex Messages Matter? Journal of Broadcasting & Electronic Media. 50: 635-650. DOI: 10.1207/S15506878Jobem5004_4  0.593
2006 Farrar K, Krcmar M. Measuring State and Trait Aggression: A Short, Cautionary Tale Media Psychology. 8: 127-138. DOI: 10.1207/S1532785Xmep0802_4  0.307
2006 Farrar KM, Krcmar M, Nowak KL. Contextual features of violent video games, mental models, and aggression Journal of Communication. 56: 387-405. DOI: 10.1111/J.1460-2466.2006.00025.X  0.318
2003 Farrar K, Kunkel D, Biely E, Eyal K, Fandrich R, Donnerstein E. Sexual messages during prime-time programming Sexuality and Culture. 7: 7-37. DOI: 10.1007/S12119-003-1001-Y  0.614
2002 Kunkel D, Farinola WJM, Farrar K, Donnerstein E, Biely E, Zwarun L. Deciphering the V-Chip: An Examination of the Television Industry's Program Rating Judgments. Journal of Communication. 52: 112-138. DOI: 10.1111/J.1460-2466.2002.Tb02535.X  0.679
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