Year |
Citation |
Score |
2017 |
Farrar KM, Lapierre MA, McGloin R, Fishlock J. Ready, Aim, Fire! Violent Video Game Play and Gun Controller Use: Effects on Behavioral Aggression and Social Norms Concerning Violence Communication Studies. 68: 369-384. DOI: 10.1080/10510974.2017.1324889 |
0.356 |
|
2016 |
McGloin R, Farrar KM, Krcmar M, Park S, Fishlock J. Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment, and aggressive intentions Computers in Human Behavior. 62: 442-451. DOI: 10.1016/J.Chb.2016.04.018 |
0.308 |
|
2015 |
McGloin R, Farrar KM, Fishlock J. Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression Journal of Communication. 65: 280-299. DOI: 10.1111/Jcom.12148 |
0.305 |
|
2015 |
Krcmar M, Farrar KM, Jalette G, McGloin R. Appetitive and Defensive Arousal in Violent Video Games: Explaining Individual Differences in Attraction to and Effects of Video Games Media Psychology. 18: 527-550. DOI: 10.1080/15213269.2014.888007 |
0.361 |
|
2013 |
Farrar KM, Krcmar M, McGloin RP. The Perception of Human Appearance in Video Games: Toward an Understanding of the Effects of Player Perceptions of Game Features Mass Communication and Society. 16: 299-324. DOI: 10.1080/15205436.2012.714440 |
0.302 |
|
2009 |
Krcmar M, Farrar K. Retaliatory Aggression and the Effects of Point of View and Blood in Violent Video Games Mass Communication and Society. 12: 115-138. DOI: 10.1080/15205430802065268 |
0.308 |
|
2008 |
Nowak KL, Krcmar M, Farrar KM. The causes and consequences of presence: Considering the influence of violent video games on presence and aggression Presence: Teleoperators and Virtual Environments. 17: 256-268. DOI: 10.1162/Pres.17.3.256 |
0.336 |
|
2007 |
Kunkel D, Farrar KM, Eyal K, Biely E, Donnerstein E, Rideout V. Sexual Socialization Messages on Entertainment Television: Comparing Content Trends 1997–2002 Media Psychology. 9: 595-622. DOI: 10.1080/15213260701283210 |
0.617 |
|
2006 |
Farrar KM. Sexual Intercourse on Television: Do Safe Sex Messages Matter? Journal of Broadcasting & Electronic Media. 50: 635-650. DOI: 10.1207/S15506878Jobem5004_4 |
0.593 |
|
2006 |
Farrar K, Krcmar M. Measuring State and Trait Aggression: A Short, Cautionary Tale Media Psychology. 8: 127-138. DOI: 10.1207/S1532785Xmep0802_4 |
0.307 |
|
2006 |
Farrar KM, Krcmar M, Nowak KL. Contextual features of violent video games, mental models, and aggression Journal of Communication. 56: 387-405. DOI: 10.1111/J.1460-2466.2006.00025.X |
0.318 |
|
2003 |
Farrar K, Kunkel D, Biely E, Eyal K, Fandrich R, Donnerstein E. Sexual messages during prime-time programming Sexuality and Culture. 7: 7-37. DOI: 10.1007/S12119-003-1001-Y |
0.614 |
|
2002 |
Kunkel D, Farinola WJM, Farrar K, Donnerstein E, Biely E, Zwarun L. Deciphering the V-Chip: An Examination of the Television Industry's Program Rating Judgments. Journal of Communication. 52: 112-138. DOI: 10.1111/J.1460-2466.2002.Tb02535.X |
0.679 |
|
Show low-probability matches. |