Kennet O. Stanley - Publications

Affiliations: 
Computer Science University of Central Florida, Orlando, FL, United States 

14 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2019 Stanley KO, Clune J, Lehman J, Miikkulainen R. Designing neural networks through neuroevolution Nature Machine Intelligence. 1: 24-35. DOI: 10.1038/S42256-018-0006-Z  0.52
2018 Huizinga J, Stanley KO, Clune J. The Emergence of Canalization and Evolvability in an Open-Ended, Interactive Evolutionary System. Artificial Life. 24: 157-181. PMID 30485140 DOI: 10.1162/Artl_A_00263  0.539
2016 Taylor T, Auerbach JE, Bongard J, Clune J, Hickinbotham S, Ofria C, Oka M, Risi S, Stanley KO, Yosinski J. WebAL Comes of Age: A Review of the First 21 Years of Artificial Life on the Web. Artificial Life. 364-407. PMID 27472416 DOI: 10.1162/Artl_A_00211  0.494
2016 Risi S, Lehman J, D'Ambrosio DB, Hall R, Stanley KO. Petalz: Search-Based Procedural Content Generation for the Casual Gamer Ieee Transactions On Computational Intelligence and Ai in Games. 8: 244-255. DOI: 10.1109/Tciaig.2015.2416206  0.342
2011 Clune J, Stanley KO, Pennock RT, Ofria C. On the performance of indirect encoding across the continuum of regularity Ieee Transactions On Evolutionary Computation. 15: 346-367. DOI: 10.1109/Tevc.2010.2104157  0.53
2010 Hastings EJ, Stanley KO. Interactive genetic engineering of evolved video game content Workshop On Procedural Content Generation in Games, Pc Games 2010, Co-Located With the 5th International Conference On the Foundations of Digital Games. DOI: 10.1145/1814256.1814264  0.553
2010 Hastings EJ, Stanley KO. Galactic Arms Race Acm Sigevolution. 4: 2-10. DOI: 10.1145/1810136.1810137  0.609
2009 Hastings EJ, Guha RK, Stanley KO. Interactive evolution of particle systems for computer graphics and animation Ieee Transactions On Evolutionary Computation. 13: 418-432. DOI: 10.1109/Tevc.2008.2004261  0.562
2009 Hastings EJ, Guha RK, Stanley KO. Automatic content generation in the galactic arms race video game Ieee Transactions On Computational Intelligence and Ai in Games. 1: 245-263. DOI: 10.1109/Tciaig.2009.2038365  0.615
2009 Hastings EJ, Guha RK, Stanley KO. Evolving content in the galactic arms race video game Cig2009 - 2009 Ieee Symposium On Computational Intelligence and Games. 241-248. DOI: 10.1109/CIG.2009.5286468  0.583
2009 Hastings EJ, Guha RK, Stanley KO. Demonstrating automatic content generation in the galactic arms race video game Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, Aiide 2009. 189-190.  0.585
2007 Hastings E, Guha R, Stanley KO. NEAT particles: Design, representation, and animation of particle system effects Proceedings of the 2007 Ieee Symposium On Computational Intelligence and Games, Cig 2007. 154-160. DOI: 10.1109/CIG.2007.368092  0.501
2006 Stanley KO, Karpov I, Miikkulainen R, Gold A. The NERO video game Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, Aiide 2006. 151-152.  0.305
2005 Stanley KO, Bryant BD, Miikkulainen R. Real-time neuroevolution in the NERO video game Ieee Transactions On Evolutionary Computation. 9: 653-668. DOI: 10.1109/Tevc.2005.856210  0.314
Show low-probability matches.