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Michael Barnett-Cowan

Kinesiology University of Waterloo, Waterloo, ON, Canada 
Multisensory, perception and action, psychophysics, vestibular system
"Michael Barnett-Cowan"

2002 HBA Psychology with Michael Peters (University of Guelph); 2005 MA, 2009 PhD Psychology with Laurence R. Harris (York University); 2009-2012 Postdoctoral Research Fellow and MPI Group Leader of Cybernetics Approach to Perception and Action research group with Heinrich H. Bülthoff (MPI for Biological Cybernetics); 2012-2013 Banting Postdoctoral Research Fellow with Jody Culham (Western University; formally The University of Western Ontario); 2012-Present Adjunct Research Professor at Western University Department of Psychology; 2013-2018 Assistant Professor of Neuroscience at The University of Waterloo Department of Kinesiology; 2018-Present Associate Professor of Neuroscience at The University of Waterloo Department of Kinesiology

Mean distance: 13.26 (cluster 35)
Cross-listing: PsychTree

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Basharat A, Thayanithy A, Barnett-Cowan M. (2022) A Scoping Review of Audiovisual Integration Methodology: Screening for Auditory and Visual Impairment in Younger and Older Adults. Frontiers in Aging Neuroscience. 13: 772112
Muñoz J, Mehrabi S, Li Y, et al. (2022) Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic. Jmir Serious Games. 10: e29987
Mehrabi S, Muñoz JE, Basharat A, et al. (2021) Seas the day: Co-designing immersive virtual reality exergames with exercise professionals and people living with dementia. Alzheimer's & Dementia : the Journal of the Alzheimer's Association. 17: e051278
Schettler A, Holstead I, Turri J, et al. (2020) Visual Self-Motion Feedback Affects the Sense of Self in Virtual Reality. Multisensory Research. 1-14
Weech S, Wall T, Barnett-Cowan M. (2020) Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation. Experimental Brain Research
Weech S, Kenny S, Lenizky M, et al. (2020) Narrative and gaming experience interact to affect presence and cybersickness in virtual reality International Journal of Human-Computer Studies. 138: 102398
Weech S, Kenny S, Calderon CM, et al. (2020) Limits of subjective and objective vection for ultra-high frame rate visual displays Displays. 64: 101961
Basharat A, Mahoney JR, Barnett-Cowan M. (2019) Temporal Metrics of Multisensory Processing Change in the Elderly. Multisensory Research. 32: 715-744
Bansal A, Weech S, Barnett-Cowan M. (2019) Movement-Contingent Time Flow in Virtual Reality Causes Temporal Recalibration. Scientific Reports. 9: 4378
Weech S, Kenny S, Barnett-Cowan M. (2019) Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review. Frontiers in Psychology. 10: 158
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