Frank Biocca
Affiliations: | University of North Carolina, Chapel Hill, Chapel Hill, NC |
Area:
Mass Communications, Information Science, Philosophy, JournalismGoogle:
"Frank Biocca"Children
Sign in to add traineeRita M. Lauria | grad student | 2000 | UNC Chapel Hill |
Hsuan-Yuan Huang | grad student | 2003 | UNC Chapel Hill |
Bradly J. Alicea | grad student | 2003-2009 | UW Madison (Neurotree) |
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Publications
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Shin D, Biocca F. (2018) Impact of Social Influence and Users' Perception of Coolness on Smartwatch Behavior Social Behavior and Personality: An International Journal. 46: 881-890 |
Shin D, Biocca F. (2017) Health experience model of personal informatics Computers in Human Behavior. 69: 62-74 |
Lee CJ, Kum HJ, Lim H, et al. (2014) One-handed Thumb Text-message through different Vertical position of Touchscreen QWERTY keyboard Human-Computer Interaction. 83-86 |
Shin D, Biocca F, Choo H. (2013) Exploring the user experience of 3D virtual learning environments Behaviour & Information Technology. 32: 1193-1193 |
Shin DH, Biocca F, Choo H. (2013) Exploring the user experience of three-dimensional virtual learning environments Behaviour and Information Technology. 32: 203-214 |
Bohil CJ, Alicea B, Biocca FA. (2011) Virtual reality in neuroscience research and therapy. Nature Reviews. Neuroscience. 12: 752-62 |
Daugherty T, Li H, Biocca F. (2008) Consumer learning and the effects of virtual experience relative to indirect and direct product experience Psychology and Marketing. 25: 568-586 |
Biocca F, Owen C, Tang A, et al. (2007) Attention issues in spatial information systems: Directing mobile users' visual attention using augmented reality Journal of Management Information Systems. 23: 163-184 |
Wirth W, Hartmann T, Böcking S, et al. (2007) A process model of the formation of spatial presence experiences Media Psychology. 9: 493-525 |
Rolland JP, Biocca F, Hamza-Lup F, et al. (2005) Development of head-mounted projection displays for distributed, collaborative, augmented reality applications Presence: Teleoperators and Virtual Environments. 14: 528-549 |