Adam M. Smith

Affiliations: 
Microsoft, Hyderabad, Telangana, India 
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"Adam Smith"

Parents

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Zoran Popovic grad student University of Washington (Robotree)
Michael Mateas grad student 2012 UC Santa Cruz
 (Mechanizing exploratory game design.)

Children

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Isaac Karth grad student 2017- UC Santa Cruz
Jasmine Otto grad student 2021- UC Santa Cruz
Barrett R. Anderson grad student 2019-2020 UC Santa Cruz (Neurotree)
Batu Aytemiz grad student 2017-2022 UC Santa Cruz
Kenneth Chang grad student 2019-2022 UC Santa Cruz
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Publications

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Smith AM, Shapiro D. (2020) Teaching Game AI as an Undergraduate Course in Computational Media Proceedings of the Aaai Conference On Artificial Intelligence. 34: 13404-13411
Moritz D, Wang C, Nelson GL, et al. (2018) Formalizing Visualization Design Knowledge as Constraints: Actionable and Extensible Models in Draco. Ieee Transactions On Visualization and Computer Graphics
Butler E, Andersen E, Smith AM, et al. (2015) Automatic game progression design through analysis of solution features Conference On Human Factors in Computing Systems - Proceedings. 2015: 2407-2416
Liapis A, Cook M, Smith AM, et al. (2014) Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report Ai Magazine. 35: 65-68
Elson D, Rowe J, Smith AM, et al. (2012) Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops Ai Magazine. 33: 55
Smith AM, Andersen E, Mateas M, et al. (2012) A case study of expressively constrainable level design automation tools for a puzzle game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 156-163
Compton K, Smith A, Mateas M. (2012) Anza island: Novel gameplay using ASP 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 1-4
Smith AM, Mateas M. (2011) Answer set programming for procedural content generation: A design space approach Ieee Transactions On Computational Intelligence and Ai in Games. 3: 187-200
Chen S, Smith AM, Jhala A, et al. (2010) RoleModel: Towards a formal model of dramatic roles for story generation Proceedings of the Intelligent Narrative Technologies Iii Workshop, Int3 '10
Smith AM, Nelson MJ, Mateas M. (2010) LUDOCORE: A logical game engine for modeling videogames Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 91-98
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