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Daphne Bavelier

Affiliations: 
University of Geneva, Geneva, Switzerland 
Area:
Plasticity, humans
Website:
http://cms.unige.ch/fapse/people/bavelier/
Google:
"Daphne Bavelier"
Mean distance: 12.98 (cluster 23)
 
SNBCP

Parents

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Mary C. Potter grad student MIT
Helen Neville post-doc 1992-1996 UCSD

Children

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Craig Brozinsky research assistant Rochester
Adam M. Katz research assistant Rochester
Michael A. Sugarman research assistant 2007-2010 Rochester
Bjorn Hubert-Wallander research assistant 2008-2010 Rochester
Keith A. Schneider grad student 1998-2001 Rochester
Mrim Boutla grad student 2003 Rochester
C Shawn Green grad student 2003-2008 Rochester
Renjie Li grad student 2010 Rochester
Elizabeth A. Hirshorn grad student 2011 Rochester
Ruyuan Zhang grad student 2010-2015 Rochester
Rebecca L. Achtman post-doc Rochester
Aaron Cochrane post-doc
Matthew W. Dye post-doc Rochester
Aaron J. Newman post-doc Dalhousie University
Swann Pichon post-doc University of Geneva
Mary Jo J. Maciejewski post-doc 2007- Rochester
Vikranth Rao Bejjanki post-doc 2011-2012 Rochester

Collaborators

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Dennis Levi collaborator
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Publications

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Cekic S, Bediou B, Achab S, et al. (2024) Going beyond video game consumption when considering Internet Gaming Disorder. Comprehensive Psychiatry. 133: 152500
Gradi N, Chopin A, Bavelier D, et al. (2024) Correction: Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial. Bmc Psychiatry. 24: 245
Gradi N, Chopin A, Bavelier D, et al. (2024) Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial. Bmc Psychiatry. 24: 56
Pasqualotto A, Cochrane A, Bavelier D, et al. (2023) A novel task and methods to evaluate inter-individual variation in audio-visual associative learning. Cognition. 242: 105658
Joessel F, Pichon S, Bavelier D. (2023) A video-game-based method to induce states of high and low flow. Behavior Research Methods
Cochrane A, Sims CR, Bejjanki VR, et al. (2023) Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-making. Npj Science of Learning. 8: 19
Simon-Martinez C, Antoniou MP, Bouthour W, et al. (2023) Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial. Bmc Ophthalmology. 23: 220
Denkinger S, Antoniou MP, Tarello D, et al. (2023) The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic Vision. Translational Vision Science & Technology. 12: 1
Zhang RY, Chopin A, Shibata K, et al. (2021) Author Correction: Action video game play facilitates "learning to learn". Communications Biology. 4: 1388
Zhang RY, Chopin A, Shibata K, et al. (2021) Action video game play facilitates "learning to learn". Communications Biology. 4: 1154
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