Daphne Bavelier
Affiliations: | University of Geneva, Geneva, Switzerland |
Area:
Plasticity, humansWebsite:
http://cms.unige.ch/fapse/people/bavelier/Google:
"Daphne Bavelier"Mean distance: 12.98 (cluster 23) | S | N | B | C | P |
Children
Sign in to add traineeCraig Brozinsky | research assistant | Rochester | |
Adam M. Katz | research assistant | Rochester | |
Michael A. Sugarman | research assistant | 2007-2010 | Rochester |
Bjorn Hubert-Wallander | research assistant | 2008-2010 | Rochester |
Keith A. Schneider | grad student | 1998-2001 | Rochester |
Mrim Boutla | grad student | 2003 | Rochester |
C Shawn Green | grad student | 2003-2008 | Rochester |
Renjie Li | grad student | 2010 | Rochester |
Elizabeth A. Hirshorn | grad student | 2011 | Rochester |
Ruyuan Zhang | grad student | 2010-2015 | Rochester |
Rebecca L. Achtman | post-doc | Rochester | |
Aaron Cochrane | post-doc | ||
Matthew W. Dye | post-doc | Rochester | |
Aaron J. Newman | post-doc | Dalhousie University | |
Swann Pichon | post-doc | University of Geneva | |
Mary Jo J. Maciejewski | post-doc | 2007- | Rochester |
Vikranth Rao Bejjanki | post-doc | 2011-2012 | Rochester |
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Publications
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Cekic S, Bediou B, Achab S, et al. (2024) Going beyond video game consumption when considering Internet Gaming Disorder. Comprehensive Psychiatry. 133: 152500 |
Gradi N, Chopin A, Bavelier D, et al. (2024) Correction: Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial. Bmc Psychiatry. 24: 245 |
Gradi N, Chopin A, Bavelier D, et al. (2024) Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial. Bmc Psychiatry. 24: 56 |
Pasqualotto A, Cochrane A, Bavelier D, et al. (2023) A novel task and methods to evaluate inter-individual variation in audio-visual associative learning. Cognition. 242: 105658 |
Joessel F, Pichon S, Bavelier D. (2023) A video-game-based method to induce states of high and low flow. Behavior Research Methods |
Cochrane A, Sims CR, Bejjanki VR, et al. (2023) Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-making. Npj Science of Learning. 8: 19 |
Simon-Martinez C, Antoniou MP, Bouthour W, et al. (2023) Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial. Bmc Ophthalmology. 23: 220 |
Denkinger S, Antoniou MP, Tarello D, et al. (2023) The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic Vision. Translational Vision Science & Technology. 12: 1 |
Zhang RY, Chopin A, Shibata K, et al. (2021) Author Correction: Action video game play facilitates "learning to learn". Communications Biology. 4: 1388 |
Zhang RY, Chopin A, Shibata K, et al. (2021) Action video game play facilitates "learning to learn". Communications Biology. 4: 1154 |