Year |
Citation |
Score |
2023 |
Schmid M, Moravčík M, Burch N, Kadlec R, Davidson J, Waugh K, Bard N, Timbers F, Lanctot M, Holland GZ, Davoodi E, Christianson A, Bowling M. Student of Games: A unified learning algorithm for both perfect and imperfect information games. Science Advances. 9: eadg3256. PMID 37967182 DOI: 10.1126/sciadv.adg3256 |
0.358 |
|
2020 |
Bard N, Foerster JN, Chandar S, Burch N, Lanctot M, Song HF, Parisotto E, Dumoulin V, Moitra S, Hughes E, Dunning I, Mourad S, Larochelle H, Bellemare MG, Bowling M. The Hanabi Challenge: A New Frontier for AI Research Artificial Intelligence. 280: 103216. DOI: 10.1016/J.Artint.2019.103216 |
0.452 |
|
2018 |
Machado MC, Bellemare MG, Talvitie E, Veness J, Hausknecht MJ, Bowling M. Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents Journal of Artificial Intelligence Research. 61: 523-562. DOI: 10.1613/Jair.5699 |
0.405 |
|
2017 |
Moravčík M, Schmid M, Burch N, Lisý V, Morrill D, Bard N, Davis T, Waugh K, Johanson M, Bowling M. DeepStack: Expert-level artificial intelligence in heads-up no-limit poker. Science (New York, N.Y.). PMID 28254783 DOI: 10.1126/science.aam6960 |
0.362 |
|
2017 |
Bowling M, Burch N, Johanson M, Tammelin O. Heads-up limit hold'em poker is solved Communications of the Acm. 60: 81-88. DOI: 10.1145/3131284 |
0.41 |
|
2015 |
Bowling M, Burch N, Johanson M, Tammelin O. Computer science. Heads-up limit hold'em poker is solved. Science (New York, N.Y.). 347: 145-9. PMID 25574016 DOI: 10.1126/Science.1259433 |
0.395 |
|
2015 |
Bellemare MG, Naddaf Y, Veness J, Bowling M. The arcade learning environment: An evaluation platform for general agents Ijcai International Joint Conference On Artificial Intelligence. 2015: 4148-4152. DOI: 10.1613/Jair.3912 |
0.431 |
|
2015 |
Waugh K, Morrill D, Bagnell JA, Bowling M. Solving games with functional regret estimation Proceedings of the National Conference On Artificial Intelligence. 3: 2138-2144. |
0.313 |
|
2014 |
MacKay TL, Bard N, Bowling M, Hodgins DC. Do pokers players know how good they are? Accuracy of poker skill estimation in online and offline players Computers in Human Behavior. 31: 419-424. DOI: 10.1016/J.Chb.2013.11.006 |
0.35 |
|
2014 |
Davis T, Burch N, Bowling M. Using response functions to measure strategy strength Proceedings of the National Conference On Artificial Intelligence. 1: 630-636. |
0.325 |
|
2013 |
Afkanpour A, Szepesvári C, Bowling M. Alignment based kernel learning with a continuous set of base kernels Machine Learning. 91: 305-324. DOI: 10.1007/S10994-013-5361-8 |
0.355 |
|
2013 |
Davidson J, Archibald C, Bowling M. The baseline approach to agent evaluation Aaai Workshop - Technical Report. 2-5. |
0.307 |
|
2012 |
Lanctot M, Gibson R, Burch N, Zinkevich M, Bowling M. No-regret learning in extensive-form games with imperfect recall Proceedings of the 29th International Conference On Machine Learning, Icml 2012. 1: 65-72. |
0.327 |
|
2012 |
Bellemare MG, Veness J, Bowling M. Investigating contingency awareness using Atari 2600 games Proceedings of the National Conference On Artificial Intelligence. 2: 864-871. |
0.389 |
|
2011 |
Zinkevich MA, Bowling M, Wunder M. The lemonade stand game competition Acm Sigecom Exchanges. 10: 35-38. DOI: 10.1145/1978721.1978730 |
0.352 |
|
2009 |
Waugh K, Bard N, Bowling M. Strategy grafting in extensive games Advances in Neural Information Processing Systems 22 - Proceedings of the 2009 Conference. 2026-2034. |
0.318 |
|
2009 |
Waugh K, Schnizlein D, Bowling M, Szafron D. Abstraction pathologies in extensive games Proceedings of the International Joint Conference On Autonomous Agents and Multiagent Systems, Aamas. 2: 870-877. |
0.358 |
|
2009 |
White M, Bowling M. Learning a value analysis tool for agent evaluation Ijcai International Joint Conference On Artificial Intelligence. 1976-1981. |
0.314 |
|
2008 |
Cutumisu M, Szafron D, Bowling M, Sutton RS. Agent learning using action-dependent learning rates in computer role-playing games Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, Aiide 2008. 22-29. |
0.339 |
|
2007 |
Zinkevich M, Bowling M, Burch N. A new algorithm for generating equilibria in massive zero-sum games Proceedings of the National Conference On Artificial Intelligence. 1: 788-793. |
0.329 |
|
2006 |
Bowling M, Fürnkranz J, Graepel T, Musick R. Machine learning and games Machine Learning. 63: 211-215. DOI: 10.1007/S10994-006-8919-X |
0.412 |
|
2004 |
Bowling M, Veloso M. Existence of Multiagent Equilibria with Limited Agents Journal of Artificial Intelligence Research. 22: 353-384. DOI: 10.1613/Jair.1332 |
0.55 |
|
2002 |
Kaminka GA, Bowling M. Towards robust teams with many agents Proceedings of the International Conference On Autonomous Agents. 729-736. |
0.519 |
|
1999 |
Veloso MM, Stone P, Bowling M. Anticipation as a Key for Collaboration in a Team of Agents: A Case Study in Robotic Soccer Proceedings of Spie. 3839: 134-141. DOI: 10.1117/12.360333 |
0.515 |
|
1998 |
Veloso M, Bowling M, Stone P. The CMUnited-98 champion small-robot team Advanced Robotics. 13: 753-766. DOI: 10.1163/156855300X00089 |
0.436 |
|
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