Year |
Citation |
Score |
2022 |
Yang X, Rahimi S, Fulwider C, Smith G, Shute V. Exploring students' behavioral patterns when playing educational games with learning supports at different timings. Educational Technology Research and Development : Etr & D. 1-31. PMID 35669695 DOI: 10.1007/s11423-022-10125-9 |
0.438 |
|
2021 |
Rahimi S, Shute VJ. First inspire, then instruct to improve students' creativity. Computers & Education. 174: 104312. PMID 36569795 DOI: 10.1016/j.compedu.2021.104312 |
0.372 |
|
2020 |
Shute V, Rahimi S, Smith G, Ke F, Almond R, Dai C, Kuba R, Liu Z, Yang X, Sun C. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games Journal of Computer Assisted Learning. DOI: 10.1111/Jcal.12473 |
0.413 |
|
2016 |
Bosch N, D'mello SK, Ocumpaugh J, Baker RS, Shute V. Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms Ksii Transactions On Internet and Information Systems. 6: 17. DOI: 10.1145/2946837 |
0.393 |
|
2016 |
Kim YJ, Almond RG, Shute VJ. Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground International Journal of Testing. 16: 142-163. DOI: 10.1080/15305058.2015.1108322 |
0.356 |
|
2016 |
Shute VJ, Leighton JP, Jang EE, Chu MW. Advances in the Science of Assessment Educational Assessment. 21: 34-59. DOI: 10.1080/10627197.2015.1127752 |
0.374 |
|
2016 |
Shute VJ, Wang L, Greiff S, Zhao W, Moore G. Measuring problem solving skills via stealth assessment in an engaging video game Computers in Human Behavior. 63: 106-117. DOI: 10.1016/J.Chb.2016.05.047 |
0.341 |
|
2015 |
Wang L, Shute V, Moore GR. Lessons learned and best practices of stealth assessment International Journal of Gaming and Computer-Mediated Simulations. 7: 66-87. DOI: 10.4018/Ijgcms.2015100104 |
0.48 |
|
2015 |
Shute VJ, D'Mello S, Baker R, Cho K, Bosch N, Ocumpaugh J, Ventura M, Almeda V. Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game Computers and Education. 86: 224-235. DOI: 10.1016/J.Compedu.2015.08.001 |
0.452 |
|
2015 |
Kim YJ, Shute VJ. The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment Computers and Education. 87: 340-356. DOI: 10.1016/j.compedu.2015.07.009 |
0.385 |
|
2015 |
Kim YJ, Shute VJ. Opportunities and Challenges in Assessing and Supporting Creativity in Video Games Video Games and Creativity. 99-117. DOI: 10.1016/B978-0-12-801462-2.00005-9 |
0.367 |
|
2015 |
Bosch N, D’Mello S, Baker R, Ocumpaugh J, Shute V. Temporal generalizability of face-based affect detection in noisy classroom environments Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9112: 44-53. DOI: 10.1007/978-3-319-19773-9_5 |
0.304 |
|
2015 |
Ke F, Shute V. Design of game-based stealth assessment and learning support Serious Games Analytics: Methodologies For Performance Measurement, Assessment, and Improvement. 301-318. DOI: 10.1007/978-3-319-05834-4_13 |
0.449 |
|
2015 |
Andres JML, Rodrigo MMT, Baker RS, Paquette L, Shute VJ, Ventura M. Analyzing student action sequences and affect while playing Physics Playground Ceur Workshop Proceedings. 1432: 24-33. |
0.302 |
|
2014 |
Novak E, Johnson TE, Tenenbaum G, Shute VJ. Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills Interactive Learning Environments. DOI: 10.1080/10494820.2014.881393 |
0.348 |
|
2014 |
Shute V, Ventura M, Kim YJ, Wang LW. Assessing learning in video games Postsecondary Play: the Role of Games and Social Media in Higher Education. 217-235. |
0.433 |
|
2013 |
Ventura M, Shute V, Wright T, Zhao W. An investigation of the validity of the virtual spatial navigation assessment. Frontiers in Psychology. 4: 852. PMID 24379790 DOI: 10.3389/Fpsyg.2013.00852 |
0.314 |
|
2013 |
Ventura M, Shute V, Zhao W. The relationship between video game use and a performance-based measure of persistence Computers and Education. 60: 52-58. DOI: 10.1016/J.Compedu.2012.07.003 |
0.362 |
|
2013 |
Ventura M, Shute V. The validity of a game-based assessment of persistence Computers in Human Behavior. 29: 2568-2572. DOI: 10.1016/J.Chb.2013.06.033 |
0.467 |
|
2013 |
Ventura M, Shute V, Kim YJ. Assessment and learning of qualitative physics in newton's playground Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7926: 579-582. DOI: 10.1007/978-3-642-39112-5-63 |
0.36 |
|
2013 |
Wang L, Kim YJ, Shute V. "Gaming the system" in Newton's playground Ceur Workshop Proceedings. 1009: 85-88. |
0.429 |
|
2012 |
Razzouk R, Shute V. What Is Design Thinking and Why Is It Important? Review of Educational Research. 82: 330-348. DOI: 10.3102/0034654312457429 |
0.314 |
|
2012 |
Shute VJ, Zapata-Rivera D. Adaptive educational systems Adaptive Technologies For Training and Education. 7-27. DOI: 10.1017/CBO9781139049580.004 |
0.39 |
|
2012 |
Ventura M, Shute V, Kim YJ. Video gameplay, personality and academic performance Computers and Education. 58: 1260-1266. DOI: 10.1016/J.Compedu.2011.11.022 |
0.398 |
|
2012 |
Shute VJ, Ke F. Games, learning, and assessment Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. 43-58. DOI: 10.1007/978-1-4614-3546-4_4 |
0.417 |
|
2010 |
Shute VJ, Masduki I, Donmez O, Dennen VP, Kim YJ, Jeong AC, Wang CY. Modeling, assessing, and supporting key competencies within game environments Computer-Based Diagnostics and Systematic Analysis of Knowledge. 281-309. DOI: 10.1007/978-1-4419-5662-0_15 |
0.39 |
|
2010 |
Torres RJ, Shute V. Learning as mediated by a nodal ecology: Findings from studies of Gamestar Mechanic and quest to learn Learning in the Disciplines: Icls 2010 Conference Proceedings - 9th International Conference of the Learning Sciences. 2: 354-355. |
0.319 |
|
2008 |
Shute VJ. Focus on formative feedback Review of Educational Research. 78: 153-189. DOI: 10.3102/0034654307313795 |
0.309 |
|
2003 |
Shute V, Towle B. Adaptive e-learning Educational Psychologist. 38: 105-114. DOI: 10.1207/S15326985Ep3802_5 |
0.381 |
|
1998 |
Shute VJ, Gawlick LA, Gluck KA. Effects of practice and learner control on short- and long-term gain and efficiency. Human Factors. 40: 296-310. PMID 9720461 DOI: 10.1518/001872098779480424 |
0.324 |
|
1998 |
Gluck KA, Shute VJ, Anderson JR, Lovett MC. Deconstructing a computer-based tutor: Striving for better learning efficiency in stat lady Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 1452: 66-75. |
0.302 |
|
1996 |
Shute VJ, Gawlick-Grendell LA, Young RK, Burnham CA. An experiential system for learning probability: Stat Lady description and evaluation Instructional Science. 24: 25-46. |
0.319 |
|
1995 |
Shute VJ. SMART: Student modeling approach for responsive tutoring User Modelling and User-Adapted Interaction. 5: 1-44. DOI: 10.1007/BF01101800 |
0.338 |
|
1994 |
Shute VJ, Gawlick-Grendell LA. What does the computer contribute to learning? Computers and Education. 23: 177-186. |
0.318 |
|
1990 |
Shute VJ, Glaser R. A Large-Scale Evaluation of an Intelligent Discovery World: Smithtown Interactive Learning Environments. 1: 51-77. DOI: 10.1080/1049482900010104 |
0.395 |
|
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