2005 — 2009 |
Bolter, Jay (co-PI) [⬀] Catrambone, Richard Macintyre, Blair [⬀] Coleman, Maribeth |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Presence and Augmented Reality @ Georgia Tech Research Corporation
For more than a decade, "presence" has been a key concept for understanding and evaluating the effectiveness of virtual reality (VR) environments. VR researchers have used this term to describe the mental state of the user in response to being immersed in a virtual world, and typically equate presence with a sense of "being in the virtual world" or "a lack of a sense of mediation." Can presence be achieved for augmented reality (AR) systems as well, so that the user loses the sense of mediation and begins to respond to being immersed in a blended physical/virtual experience as if it were a single "world?" The goal of this research is to experimentally evaluate the impact of a range of technical and environmental factors on the quality of AR, so as to replace the beliefs developers wishing to create AR experiences now subscribe to with scientifically-supported guidelines or "rules of thumb" for best practices. To these ends, the PI and his team will explore immersion factors including graphics frame rate and texture quality, registration errors between the physical and virtual worlds, incorrect occlusion of the physical world by the virtual world, and conceptual consistency between the physical and virtual worlds. The research methods will be based on those used by researchers exploring presence in virtual reality (VR); one significant contribution of this work will be the adaptation and evaluation of the methods themselves to AR. The PI will build on the UNC VR "Pit" experiment, which leveraged a strong physiological reaction (fear of heights) to measure of presence, to develop an AR "Pit" experiment that generates similar physiological reactions, and will use it to evaluate the impact of the various immersion factors on the quality of an AR experience. Based on these findings, the PI will develop an AR presence questionnaire, which will then be applied to evaluate more realistic environments such as historic sites.
Broader Impacts: By defining a framework for evaluating AR experiences, the PI will enable AR developers to compare their work using a shared set of tools and vocabulary. Similarly, guidelines for the immersion factors that affect AR experiences will enable non-AR researchers (such as artists and educators) to more effectively explore the medium of AR with an understanding of what they should and should not pay attention to when defining the requirements of new media-rich location-based experiences. The PI envisages that AR will become a powerful tool for informal education and entertainment applications, e.g., in historic areas, where well-designed AR environments have the potential to enhance the educational and emotional experience of a wide demographic of visitors, ranging from inner-city school children to international tourists. The evaluation techniques and development guidelines that will result from this research are critical to the success of such projects.
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0.93 |
2006 — 2010 |
Catrambone, Richard Schatz, Michael [⬀] Marr, Marcus |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Collaborative Research: Institutionalizing a Reform Curriculum in Large Universities @ Georgia Tech Research Corporation
In universities with large science and engineering programs, the introductory calculus-based physics course plays a central role in the education of very large numbers of students who will become scientists and engineers. Despite repeated calls from the physics community for improvement and modernization of this introductory physics course, the content and structure of the traditional course taught at most such large institutions has changed very little in the past fifty years. Although science and engineering universities often play a lead role in setting the standards for courses taught at other institutions, the large enrollment in their introductory courses, and the involvement of a large number of research faculty and academic support staff, has made it difficult to implement substantive curricular changes. Recently three large universities (NC State, Purdue, and Georgia Tech) have begun the process of implementing the Matter & Interactions curriculum, which was initially developed at Carnegie Mellon University.
Matter & Interactions is a calculus-based introductory physics curriculum in which twentieth century physics is integrated as a central part of the curriculum, in which a small set of fundamental principles are emphasized and used as the starting point for all analyses, and in which computation is an integral part of the course. The collaborative work in this project, focused on facilitating the implementation and on widening the base of dissemination, involves creating supporting infrastructure and activities, studying and documenting the changes and adaptations necessary to make the curriculum work well at different institutions, assessing the impact of this curriculum on both students and faculty, and working on further improvements to the instructional materials used by students. Workshops and working group meetings will initially involve participants from the three institutions; in subsequent years teams from other interested institutions are participating.
Intellectual Merit: Research and development in this project focuses on documenting and studying in detail the issues that arise, as well as carrying out the adaptation and customization necessary to implementing a reform curriculum at different large institutions. The project is also studying student learning in the context of this curriculum, and identifying and remedying deficiencies in the instructional materials themselves. Documenting the process of dissemination on this scale can inform future large-scale content reforms, both in physics or in other physical science and engineering disciplines. The existing body of research in physics education does not cover some of the central concepts and skills students in this new curriculum need to acquire, so that continued research on student learning is also important. The involvement of nationally known cognitive scientists brings important expertise and a different perspective to this research.
Broader Impact: None of the previous attempts to reform the content and emphasis of the introductory university-level calculus-based physics course have achieved long-term and broad institutionalization, despite the excellence of the content of textbooks such as the Feynman Lectures and the Berkeley Physics series. The importance of contemporary concepts and models is even more marked now than it was in the past, because science and engineering students need this background to work on contemporary problems such as the design of new conducting materials; fast, high density data storage and retrieval; new communication technologies; nanoscience and nanotechnology; and computer modeling of extremely complex systems, including climate and geophysical phenomena. NC State, Purdue, and Georgia Tech are large and highly visible universities with strong science and engineering programs. Effective implementation of an innovative curriculum at these institutions can inspire other large institutions to consider similar reforms. Smaller institutions may not need to make use of all of the materials and structures developed by this project, but much of the work is producing materials and methods also useful in institutions in which teaching is done on a smaller scale.
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0.93 |
2013 — 2017 |
Catrambone, Richard Heckler, Andrew (co-PI) [⬀] Ding, Lin [⬀] |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Investigating and Improving Synthesis Problem Solving Skills in Introductory Physics Via Analogical Reasoning
Previous studies of problem solving in physics have primarily focused on students and experts solving textbook-like exercises containing a single concept that can be typically completed by simply searching for and manipulating in-chapter equations. These tasks often habituate students to formula-based algorithms and have limited impact on promoting expert-like heuristic problem solving. This project proposes to investigate and improve student skills in solving synthesis problems in introductory physics, that is: problems that require a joint application of multiple physics concepts including those that are taught in different chapters or at significantly different times in the course. Differing from the traditional textbook exercises and closer to real-world situations, these synthesis problems cannot be easily solved by using formula-based ?plug-and-chug? approaches but rather require students to recognize and be able to coordinate multiple key concepts in order to reach a successful solution. Built on the well-established framework of analogical reasoning, this project seeks to (1) identify and characterize students? and experts? approaches to synthesis problems in physics, (2) evaluate and compare various methods of analogical reasoning aimed at promoting student synthesis problem solving skills, and (3) field test the most successful method in physics classrooms.
This project directly targets undergraduate students in Science, Technology, Engineering and Mathematics (STEM) who are enrolled in college-level introductory physics courses. The synthesis materials and analogical interventions investigated in the project will reach thousands of STEM learners across the nation to most effectively increase their problem solving skills. The project outcomes, including research-validated curricular materials, will be disseminated via publications, national and international presentations, workshops and online resources. These results will not only help improve physics education at the tertiary level but will also have bearing on our knowledge of problem solving and STEM education in general.
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0.907 |
2016 — 2019 |
Catrambone, Richard Hoffmann, Michael Lingle, Jeremy |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Exp: Fostering Self-Correcting Reasoning With Reflection Systems @ Georgia Tech Research Corporation
This research project is exploring how to support reasoning about wicked problems. These are societal important problems that are characterized by incomplete or contradictory knowledge, have a large body of differing opinion on the problem, have a large economic burden, and are intimately interconnected with other problems. An example of such a problem is poverty. Poverty is linked with education, nutrition to poverty, the economy with nutrition, etc. Reasoning about such problems and coming up with partial solutions is an important learning activity. One aspect of approaching wicked problems is through the use of reflection to guide argumentation. This project explores supporting reflection in undergraduate students with software that supports the reflection process and software that aims to improve the quality of arguments. This software builds upon both visualizations of arguments and a structured format, known as the Vee diagram, that structures good argumentation through a process of studying, questions synthesis, and finally analysis and reflection.
More specifically, the researchers analyze how experts approach wicked problems, how they engage in reflection, and how they assess and improve the quality of their arguments. Results of these experiments with experts will be incorporated into Computer Supported Argument Visualization (CSAV) tools. The approaches explored in this project are of two types: the use of templates to trigger reflection and the use of scripts to provide a structure to reason about an issue. As a starting point, the researchers build upon the argumentation Vee diagram for the first approach and the AGORA software, which has been developed by the PI, as an approach for a script-based approach. Results of the experiments will contribute to an understanding of how reflective learning and self-correcting reasoning can be fostered by assessing specific features of reflection tools and interactions scripts. Research results enable known obstacles to self-improvement, such as students' implicit assumptions about the nature and certainty of knowledge and bias, to be addressed through educational interventions.
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0.93 |