Richard Catrambone - US grants
Affiliations: | Georgia Institute of Technology, Atlanta, GA |
Area:
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The funding information displayed below comes from the NIH Research Portfolio Online Reporting Tools and the NSF Award Database.The grant data on this page is limited to grants awarded in the United States and is thus partial. It can nonetheless be used to understand how funding patterns influence mentorship networks and vice-versa, which has deep implications on how research is done.
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High-probability grants
According to our matching algorithm, Richard Catrambone is the likely recipient of the following grants.Years | Recipients | Code | Title / Keywords | Matching score |
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2005 — 2009 | Bolter, Jay (co-PI) [⬀] Catrambone, Richard Macintyre, Blair [⬀] Coleman, Maribeth |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Presence and Augmented Reality @ Georgia Tech Research Corporation For more than a decade, "presence" has been a key concept for understanding and evaluating the effectiveness of virtual reality (VR) environments. VR researchers have used this term to describe the mental state of the user in response to being immersed in a virtual world, and typically equate presence with a sense of "being in the virtual world" or "a lack of a sense of mediation." Can presence be achieved for augmented reality (AR) systems as well, so that the user loses the sense of mediation and begins to respond to being immersed in a blended physical/virtual experience as if it were a single "world?" The goal of this research is to experimentally evaluate the impact of a range of technical and environmental factors on the quality of AR, so as to replace the beliefs developers wishing to create AR experiences now subscribe to with scientifically-supported guidelines or "rules of thumb" for best practices. To these ends, the PI and his team will explore immersion factors including graphics frame rate and texture quality, registration errors between the physical and virtual worlds, incorrect occlusion of the physical world by the virtual world, and conceptual consistency between the physical and virtual worlds. The research methods will be based on those used by researchers exploring presence in virtual reality (VR); one significant contribution of this work will be the adaptation and evaluation of the methods themselves to AR. The PI will build on the UNC VR "Pit" experiment, which leveraged a strong physiological reaction (fear of heights) to measure of presence, to develop an AR "Pit" experiment that generates similar physiological reactions, and will use it to evaluate the impact of the various immersion factors on the quality of an AR experience. Based on these findings, the PI will develop an AR presence questionnaire, which will then be applied to evaluate more realistic environments such as historic sites. |
0.93 |
2006 — 2010 | Catrambone, Richard Schatz, Michael [⬀] Marr, Marcus |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Collaborative Research: Institutionalizing a Reform Curriculum in Large Universities @ Georgia Tech Research Corporation In universities with large science and engineering programs, the introductory calculus-based physics course plays a central role in the education of very large numbers of students who will become scientists and engineers. Despite repeated calls from the physics community for improvement and modernization of this introductory physics course, the content and structure of the traditional course taught at most such large institutions has changed very little in the past fifty years. Although science and engineering universities often play a lead role in setting the standards for courses taught at other institutions, the large enrollment in their introductory courses, and the involvement of a large number of research faculty and academic support staff, has made it difficult to implement substantive curricular changes. Recently three large universities (NC State, Purdue, and Georgia Tech) have begun the process of implementing the Matter & Interactions curriculum, which was initially developed at Carnegie Mellon University. |
0.93 |
2013 — 2017 | Catrambone, Richard Heckler, Andrew (co-PI) [⬀] Ding, Lin [⬀] |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Ohio State University Previous studies of problem solving in physics have primarily focused on students and experts solving textbook-like exercises containing a single concept that can be typically completed by simply searching for and manipulating in-chapter equations. These tasks often habituate students to formula-based algorithms and have limited impact on promoting expert-like heuristic problem solving. This project proposes to investigate and improve student skills in solving synthesis problems in introductory physics, that is: problems that require a joint application of multiple physics concepts including those that are taught in different chapters or at significantly different times in the course. Differing from the traditional textbook exercises and closer to real-world situations, these synthesis problems cannot be easily solved by using formula-based ?plug-and-chug? approaches but rather require students to recognize and be able to coordinate multiple key concepts in order to reach a successful solution. Built on the well-established framework of analogical reasoning, this project seeks to (1) identify and characterize students? and experts? approaches to synthesis problems in physics, (2) evaluate and compare various methods of analogical reasoning aimed at promoting student synthesis problem solving skills, and (3) field test the most successful method in physics classrooms. |
0.907 |
2016 — 2019 | Catrambone, Richard Hoffmann, Michael Lingle, Jeremy |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Exp: Fostering Self-Correcting Reasoning With Reflection Systems @ Georgia Tech Research Corporation This research project is exploring how to support reasoning about wicked problems. These are societal important problems that are characterized by incomplete or contradictory knowledge, have a large body of differing opinion on the problem, have a large economic burden, and are intimately interconnected with other problems. An example of such a problem is poverty. Poverty is linked with education, nutrition to poverty, the economy with nutrition, etc. Reasoning about such problems and coming up with partial solutions is an important learning activity. One aspect of approaching wicked problems is through the use of reflection to guide argumentation. This project explores supporting reflection in undergraduate students with software that supports the reflection process and software that aims to improve the quality of arguments. This software builds upon both visualizations of arguments and a structured format, known as the Vee diagram, that structures good argumentation through a process of studying, questions synthesis, and finally analysis and reflection. |
0.93 |