2011 — 2015 |
Green, Keith Brooks, Johnell Walker, Ian (co-PI) [⬀] |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Shb: Small: An Assistive, Robotic Table [Art] Promoting Independent Living
In hospitals, technology has become pervasive and indispensable during medical crises. At home, technology proliferates as computerized health monitoring systems and, perhaps in the future, as assistive "humanoid" robots. Meanwhile, our everyday environments remain essentially conventional: low-tech and ill-adaptive to dramatic life changes. This social condition places strain on healthcare and family support systems, and represents a failure of scientists, engineers and architects to support independent living. The overall aim of this effort is to enhance everyday environments with intelligent hardware promoting independent living. This project is focused on a discrete component of an envisioned suite of networked, robotic furniture integrated into existing living environments: an Assistive, Robotic Table [ART]. ART is the hybrid of a typical nightstand and the over-the-bed table found in hospital rooms, comprised of a novel "continuum robotic" table surface that gently folds, extends, and reconfigures to support work and leisure activities; a smart storage volume that physically manages and delivers personal effects; and an accessorized headboard. These components of ART recognize, communicate with, and partly remember each other in interaction with human users and with other components of the suite. The key deliverable for this award is the full-scale, working ART prototype performing "going-to-bed" and "awaking" scenarios for three target groups. Our trans-disciplinary team will develop this complex physical-digital artifact by way of iterative design and evaluation activities that recognize engineering design, architectural design and human-centered design as inseparable. Key outcomes of the research are the "continuum robotic" surface as well as an innovative approach to human mobility and its metrics for intelligent, physical artifacts. The key broader impact of the research is intelligent "architectural robotic" ART, empowering people to remain in their homes for as long as possible, even as their physical capabilities alter over time; and, in more grave circumstances, affording people some semblance of feeling "at home" as user and ART move to assisted care facilities. This work is jointly funded by the Office of International Science and Engineering.
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0.915 |
2016 |
Green, Keith Brooks, Johnell Walker, Ian (co-PI) [⬀] |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Sch: Exp: Home+, An Intelligent and Interoperable Suite of Robotic Furnishings, Learning and Evolving With Their Users
The number of older persons in the United States is substantially increasing, as is the cost of health care. Accompanying these trends is a growing scarcity of caretakers, care deliverers, and care facilities to attend to our growing elder population. Technology supporting health for older adults tends to be limited to computerized monitoring systems and, potentially someday in the future, as assistive 'humanoid' robots that look and function something like us. Our homes and their many furnishings, meanwhile, remain conventional, low-tech, and maladaptive to life changes. To promote independent living, this research team from architectural design, robotics, and human factors explores how our homes can be outfitted with furnishings of advanced functionality. This project, home+, is a collection of robotic home furnishings that fits easily into any conventional home to increase the quality of life of individuals with impaired mobility and cognitive functioning by enabling routine domestic activities. This research project will: (1) establish the needs and wants of older people wishing to age in place, identifying those aspects of the home+ concept that best promise to support independent living; (2) design robotic furnishings, accordingly; (3) test these furnishing to determine how well they interact with each other and with the people that use them; (4) define the choreography by which these furnishings and their users interact; and (5) evaluate how well home+ supports typical users performing ten routine home tasks that define a capacity for independent living. The team will gain insights not only from the targeted populations and healthcare professions who may benefit most by home+, but also from a wider audience. This outreach aspect of the home+ project will culminate in a workshop that seeks marketplace and practice support for advancing the prototype.
The majority of seniors want to age in place in their homes. To realize this goal, this project will: (1) conduct a needs assessment of older adults; (2) iteratively co-design and usability test robotic furnishings that recognize, communicate with, and partly remember each other in interaction with human users (interoperability); (3) define the pattern language of interactions for this cyber-human system; and (4) evaluate the efficacy of home+ by comparing performance on 10 routine home tasks defining a capacity for independent living for individuals with and without home+. Drawing on research and formalism in distributed robotics, the team will focus efforts on implementing and evaluating three software environments for home+: (1) a centralized architecture, with all sensory information, processing, command and control at a single source; (2) a distributed architecture, with localized sensing, processing, and control, and minimal interactions between elements; and (3), a combination of the first two, with a dedicated interface layer between the high-level strategies of (1) and the reactive behaviors of (2). Intellectually, this approach can be viewed as establishing a bridge between traditional robotics and smart, robotically enhanced, physical built environments.
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0.915 |