William R. Provancher, Ph.D.
Affiliations: | 2003 | Stanford University, Palo Alto, CA |
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Parents
Sign in to add mentorMark R. Cutkosky | grad student | 2003 | Stanford | |
(On tactile sensing and display.) |
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Publications
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Quek ZF, Provancher W, Okamura A. (2018) Evaluation of Skin Deformation Tactile Feedback for Teleoperated Surgical Tasks. Ieee Transactions On Haptics |
Park J, Provancher W, Tan HZ. (2016) Haptic Perception of Edge Sharpness in Real and Virtual Environments. Ieee Transactions On Haptics |
Arbuckle TK, Nambi M, Butner JE, et al. (2016) Human velocity control of admittance-type robotic devices with scaled visual feedback of device motion Ieee Transactions On Human-Machine Systems |
Quek ZF, Schorr SB, Nisky I, et al. (2015) Sensory Substitution and Augmentation Using 3-Degree-of-Freedom Skin Deformation Feedback. Ieee Transactions On Haptics. 8: 209-21 |
Schorr SB, Quek ZF, Provancher WR, et al. (2015) Tactile Skin Deformation Feedback for Conveying Environment Forces in Teleoperation Acm/Ieee International Conference On Human-Robot Interaction. 2: 195-196 |
Schorr SB, Quek ZF, Provancher WR, et al. (2015) Environment Perception in the Presence of Kinesthetic or Tactile Guidance Virtual Fixtures Acm/Ieee International Conference On Human-Robot Interaction. 2015: 287-294 |
Schorr SB, Quek ZF, Nisky I, et al. (2015) Tactor-Induced Skin Stretch as a Sensory Substitution Method in Teleoperated Palpation Ieee Transactions On Human-Machine Systems |
Quek ZF, Schorr SB, Nisky I, et al. (2015) Sensory substitution of force and torque using 6-DoF tangential and normal skin deformation feedback Proceedings - Ieee International Conference On Robotics and Automation. 2015: 264-271 |
Norman SL, Doxon AJ, Gleeson BT, et al. (2014) Planar hand motion guidance using fingertip skin-stretch feedback. Ieee Transactions On Haptics. 7: 121-30 |
Guinan AL, Montandon MN, Doxon AJ, et al. (2014) An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments Proceedings - Ieee Virtual Reality. 171-172 |