Isabela Granic
Affiliations: | Human Development and Applied Psychology | University of Toronto, Toronto, ON, Canada |
Area:
Developmental Psychology, Clinical PsychologyGoogle:
"Isabela Granic"Mean distance: 53433
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Publications
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Poppelaars M, Lichtwarck-Aschoff A, Otten R, et al. (2020) Can a Commercial Video Game Prevent Depression? Null Results and Whole Sample Action Mechanisms in a Randomized Controlled Trial. Frontiers in Psychology. 11: 575962 |
Weerdmeester J, van Rooij MM, Engels RC, et al. (2020) An Integrative Model for the Effectiveness of Biofeedback Interventions for Anxiety Regulation: Viewpoint. Journal of Medical Internet Research. 22: e14958 |
Bossenbroek R, Wols A, Weerdmeester J, et al. (2020) Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study. Jmir Mental Health. 7: e16066 |
Wijnhoven LAMW, Creemers DHM, Vermulst AA, et al. (2020) Effects of the video game 'Mindlight' on anxiety of children with an autism spectrum disorder: A randomized controlled trial. Journal of Behavior Therapy and Experimental Psychiatry. 68: 101548 |
Wols A, Poppelaars M, Lichtwarck-Aschoff A, et al. (2020) The role of motivation to change and mindsets in a game promoted for mental health Entertainment Computing. 35: 100371 |
Schoneveld EA, Wols A, Lichtwarck-Aschoff A, et al. (2020) Mental Health Outcomes of an Applied Game for Children with Elevated Anxiety Symptoms: A Randomized Controlled Non-inferiority Trial Journal of Child and Family Studies. 29: 2169-2185 |
Tuijnman A, Kleinjan M, Hoogendoorn E, et al. (2019) A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial. Jmir Research Protocols. 8: e11255 |
Lennarz HK, Hollenstein T, Lichtwarck-Aschoff A, et al. (2019) Emotion regulation in action: Use, selection, and success of emotion regulation in adolescents' daily lives. International Journal of Behavioral Development. 43: 1-11 |
Lobel A, Engels RCME, Stone LL, et al. (2019) Gaining a competitive edge: Longitudinal associations between children’s competitive video game playing, conduct problems, peer relations, and prosocial behavior. Psychology of Popular Media Culture. 8: 76-87 |
Schoneveld EA, Lichtwarck-Aschoff A, Granic I. (2019) What keeps them motivated? Children’s views on an applied game for anxiety Entertainment Computing. 29: 69-74 |