Dmitri C. Williams, Ph.D. - Publications

Affiliations: 
2004 University of Michigan, Ann Arbor, Ann Arbor, MI 
Area:
Mass Communications, Recreation, Social Structure and Development

40 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2020 Ratan R, Shen C, Williams D. Men Do Not Rule the World of Tanks: Negating the Gender-Performance Gap in a Spatial-Action Game by Controlling for Time Played: American Behavioral Scientist. 64: 1031-1043. DOI: 10.1177/0002764220919147  0.381
2020 Shen C, Sun Q, Kim T, Wolff G, Ratan RA, Williams D. Viral vitriol: Predictors and contagion of online toxicity in World of Tanks Computers in Human Behavior. 108: 106343. DOI: 10.1016/J.Chb.2020.106343  0.364
2018 Stokes B, Williams D. Gamers Who Protest: Small-Group Play and Social Resources for Civic Action Games and Culture. 13: 1555412015615770. DOI: 10.1177/1555412015615770  0.484
2015 Ratan RA, Taylor N, Hogan J, Kennedy T, Williams D. Stand by Your Man: An Examination of Gender Disparity in League of Legends Games and Culture. 10: 438-462. DOI: 10.1177/1555412014567228  0.442
2015 Meng J, Williams D, Shen C. Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers Computers in Human Behavior. 52: 190-199. DOI: 10.1016/J.Chb.2015.06.007  0.43
2015 Kahn AS, Shen C, Lu L, Ratan RA, Coary S, Hou J, Meng J, Osborn J, Williams D. The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations Computers in Human Behavior. 49: 354-361. DOI: 10.1016/J.Chb.2015.03.018  0.51
2014 Kahn AS, Williams D. We’re All in This (Game) Together: Transactive Memory Systems, Social Presence, and Team Structure in Multiplayer Online Battle Arenas Communication Research. 43: 487-517. DOI: 10.1177/0093650215617504  0.477
2014 Shen C, Monge P, Williams D. Virtual Brokerage and Closure: Network Structure and Social Capital in a Massively Multiplayer Online Game Communication Research. 41: 459-480. DOI: 10.1177/0093650212455197  0.449
2014 Kahn AS, Ratan R, Williams D. Why we distort in self-report: Predictors of self-report errors in video game play Journal of Computer-Mediated Communication. 19: 1010-1023. DOI: 10.1111/Jcc4.12056  0.444
2014 Lehdonvirta V, Ratan RA, Kennedy TLM, Williams D. Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games Information Society. 30: 243-255. DOI: 10.1080/01972243.2014.915277  0.473
2014 Lu L, Shen C, Williams D. Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership Computers in Human Behavior. 35: 54-60. DOI: 10.1016/J.Chb.2014.02.013  0.418
2014 Shen C, Monge P, Williams D. The evolution of social ties online: A longitudinal study in a massively multiplayer online game Journal of the Association For Information Science and Technology. 65: 2127-2137. DOI: 10.1002/Asi.23129  0.48
2011 Martins N, Williams DC, Ratan RA, Harrison K. Virtual muscularity: a content analysis of male video game characters. Body Image. 8: 43-51. PMID 21093394 DOI: 10.1016/J.Bodyim.2010.10.002  0.408
2011 Wang J, Huffaker DA, Treem JW, Fullerton L, Ahmad MA, Williams D, Poole MS, Contractor N. Focused on the prize: Characteristics of experts in massive multiplayer online games First Monday. 16. DOI: 10.5210/Fm.V16I8.3672  0.534
2011 Williams D, Kennedy TLM, Moore RJ. Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs Games and Culture. 6: 171-200. DOI: 10.1177/1555412010364983  0.529
2011 Shen C, Williams D. Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being Communication Research. 38: 123-149. DOI: 10.1177/0093650210377196  0.506
2011 Keegan B, Ahmad MA, Williams D, Srivastava J, Contractor N. What can gold farmers teach us about criminal networks? Xrds: Crossroads, the Acm Magazine For Students. 17: 11-15. DOI: 10.1145/1925041.1925043  0.32
2011 Williams D, Contractor N, Poole MS, Srivastava J, Cai D. The virtual worlds exploratorium: Using large-scale data and computational techniques for communication research Communication Methods and Measures. 5: 163-180. DOI: 10.1080/19312458.2011.568373  0.476
2010 Mahmassani HS, Chen RB, Huang Y, Williams D, Contractor N. Time to play? Activity engagement in multiplayer online role-playing games Transportation Research Record. 129-137. DOI: 10.3141/2157-16  0.409
2010 Ratan RA, Chung JE, Shen C, Williams D, Poole MS. Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG Journal of Computer-Mediated Communication. 16: 93-114. DOI: 10.1111/J.1083-6101.2010.01534.X  0.473
2009 Ivory JD, Williams D, Martins N, Consalvo M. Good clean fun? A content analysis of profanity in video games and its prevalence across game systems and ratings. Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality On Behavior and Society. 12: 457-60. PMID 19514818 DOI: 10.1089/Cpb.2008.0337  0.486
2009 Williams D, Martins N, Consalvo M, Ivory JD. The virtual census: representations of gender, race and age in video games New Media & Society. 11: 815-834. DOI: 10.1177/1461444809105354  0.482
2009 Castronova E, Williams D, Shen C, Ratan R, Xiong L, Huang Y, Keegan B. As real as real? Macroeconomic behavior in a large-scale virtual world New Media and Society. 11: 685-707. DOI: 10.1177/1461444809105346  0.365
2009 Williams D, Consalvo M, Caplan S, Yee N. Looking for gender: Gender roles and behaviors among online gamers Journal of Communication. 59: 700-725. DOI: 10.1111/J.1460-2466.2009.01453.X  0.395
2009 Huffaker D, Wang J, Treem J, Fullerton L, Poole MS, Ahmad MA, Williams D, Contractor N. The social behaviors of experts in massive multiplayer online role-playing games Proceedings - 12th Ieee International Conference On Computational Science and Engineering, Cse 2009. 4: 326-331. DOI: 10.1109/CSE.2009.13  0.419
2009 Caplan S, Williams D, Yee N. Problematic Internet use and psychosocial well-being among MMO players Computers in Human Behavior. 25: 1312-1319. DOI: 10.1016/J.Chb.2009.06.006  0.455
2009 Martins N, Williams DC, Harrison K, Ratan RA. A content analysis of female body imagery in video games Sex Roles. 61: 824-836. DOI: 10.1007/S11199-009-9682-9  0.406
2008 Williams D, Yee N, Caplan SE. Who plays, how much, and why? Debunking the stereotypical gamer profile Journal of Computer-Mediated Communication. 13: 993-1018. DOI: 10.1111/J.1083-6101.2008.00428.X  0.49
2007 Williams D. The impact of time online: social capital and cyberbalkanization. Cyberpsychology, Behavior, and Social Networking. 10: 398-406. PMID 17594264 DOI: 10.1089/Cpb.2006.9939  0.42
2007 Williams D, Caplan S, Xiong L. Can you hear me now? the impact of voice in an online gaming community Human Communication Research. 33: 427-449. DOI: 10.1111/J.1468-2958.2007.00306.X  0.461
2006 Williams D. Groups and goblins: The social and civic impact of an online game Journal of Broadcasting and Electronic Media. 50: 651-670. DOI: 10.1207/S15506878Jobem5004_5  0.515
2006 Williams D, Ducheneaut N, Xiong L, Zhang Y, Yee N, Nickell E. From Tree House to Barracks Games and Culture. 1: 338-361. DOI: 10.1177/1555412006292616  0.518
2006 Williams D. Why Game Studies Now? Gamers Don't Bowl Alone: Games and Culture. 1: 13-16. DOI: 10.1177/1555412005281774  0.522
2006 Williams D. Virtual Cultivation: Online Worlds, Offline Perceptions Journal of Communication. 56: 69-87. DOI: 10.1111/J.1460-2466.2006.00004.X  0.491
2006 Steinkuehler CA, Williams D. Where Everybody Knows Your (Screen) Name: Online Games as “Third Places” Journal of Computer-Mediated Communication. 11: 885-909. DOI: 10.1111/J.1083-6101.2006.00300.X  0.455
2006 Williams D. On and Off the ’Net: Scales for Social Capital in an Online Era Journal of Computer-Mediated Communication. 11: 593-628. DOI: 10.1111/J.1083-6101.2006.00029.X  0.407
2005 Williams D. Bridging the Methodological Divide in Game Research. Simulation & Gaming. 36: 447-463. DOI: 10.1177/1046878105282275  0.48
2005 Williams D, Skoric M. Internet Fantasy Violence: A Test of Aggression in an Online Game Communication Monographs. 72: 217-233. DOI: 10.1080/03637750500111781  0.484
2003 Williams D. The Video Game Lightning Rod Information, Communication & Society. 6: 523-550. DOI: 10.1080/1369118032000163240  0.484
2002 Williams D. Structure and competition in the U.S. home video game industry The International Journal On Media Management. 4: 41-54. DOI: 10.1080/14241270209389979  0.38
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