Year |
Citation |
Score |
2020 |
Ratan R, Shen C, Williams D. Men Do Not Rule the World of Tanks: Negating the Gender-Performance Gap in a Spatial-Action Game by Controlling for Time Played: American Behavioral Scientist. 64: 1031-1043. DOI: 10.1177/0002764220919147 |
0.381 |
|
2020 |
Shen C, Sun Q, Kim T, Wolff G, Ratan RA, Williams D. Viral vitriol: Predictors and contagion of online toxicity in World of Tanks Computers in Human Behavior. 108: 106343. DOI: 10.1016/J.Chb.2020.106343 |
0.364 |
|
2018 |
Stokes B, Williams D. Gamers Who Protest: Small-Group Play and Social Resources for Civic Action Games and Culture. 13: 1555412015615770. DOI: 10.1177/1555412015615770 |
0.484 |
|
2015 |
Ratan RA, Taylor N, Hogan J, Kennedy T, Williams D. Stand by Your Man: An Examination of Gender Disparity in League of Legends Games and Culture. 10: 438-462. DOI: 10.1177/1555412014567228 |
0.442 |
|
2015 |
Meng J, Williams D, Shen C. Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers Computers in Human Behavior. 52: 190-199. DOI: 10.1016/J.Chb.2015.06.007 |
0.43 |
|
2015 |
Kahn AS, Shen C, Lu L, Ratan RA, Coary S, Hou J, Meng J, Osborn J, Williams D. The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations Computers in Human Behavior. 49: 354-361. DOI: 10.1016/J.Chb.2015.03.018 |
0.51 |
|
2014 |
Kahn AS, Williams D. We’re All in This (Game) Together: Transactive Memory Systems, Social Presence, and Team Structure in Multiplayer Online Battle Arenas Communication Research. 43: 487-517. DOI: 10.1177/0093650215617504 |
0.477 |
|
2014 |
Shen C, Monge P, Williams D. Virtual Brokerage and Closure: Network Structure and Social Capital in a Massively Multiplayer Online Game Communication Research. 41: 459-480. DOI: 10.1177/0093650212455197 |
0.449 |
|
2014 |
Kahn AS, Ratan R, Williams D. Why we distort in self-report: Predictors of self-report errors in video game play Journal of Computer-Mediated Communication. 19: 1010-1023. DOI: 10.1111/Jcc4.12056 |
0.444 |
|
2014 |
Lehdonvirta V, Ratan RA, Kennedy TLM, Williams D. Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games Information Society. 30: 243-255. DOI: 10.1080/01972243.2014.915277 |
0.473 |
|
2014 |
Lu L, Shen C, Williams D. Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership Computers in Human Behavior. 35: 54-60. DOI: 10.1016/J.Chb.2014.02.013 |
0.418 |
|
2014 |
Shen C, Monge P, Williams D. The evolution of social ties online: A longitudinal study in a massively multiplayer online game Journal of the Association For Information Science and Technology. 65: 2127-2137. DOI: 10.1002/Asi.23129 |
0.48 |
|
2011 |
Martins N, Williams DC, Ratan RA, Harrison K. Virtual muscularity: a content analysis of male video game characters. Body Image. 8: 43-51. PMID 21093394 DOI: 10.1016/J.Bodyim.2010.10.002 |
0.408 |
|
2011 |
Wang J, Huffaker DA, Treem JW, Fullerton L, Ahmad MA, Williams D, Poole MS, Contractor N. Focused on the prize: Characteristics of experts in massive multiplayer online games First Monday. 16. DOI: 10.5210/Fm.V16I8.3672 |
0.534 |
|
2011 |
Williams D, Kennedy TLM, Moore RJ. Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs Games and Culture. 6: 171-200. DOI: 10.1177/1555412010364983 |
0.529 |
|
2011 |
Shen C, Williams D. Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being Communication Research. 38: 123-149. DOI: 10.1177/0093650210377196 |
0.506 |
|
2011 |
Keegan B, Ahmad MA, Williams D, Srivastava J, Contractor N. What can gold farmers teach us about criminal networks? Xrds: Crossroads, the Acm Magazine For Students. 17: 11-15. DOI: 10.1145/1925041.1925043 |
0.32 |
|
2011 |
Williams D, Contractor N, Poole MS, Srivastava J, Cai D. The virtual worlds exploratorium: Using large-scale data and computational techniques for communication research Communication Methods and Measures. 5: 163-180. DOI: 10.1080/19312458.2011.568373 |
0.476 |
|
2010 |
Mahmassani HS, Chen RB, Huang Y, Williams D, Contractor N. Time to play? Activity engagement in multiplayer online role-playing games Transportation Research Record. 129-137. DOI: 10.3141/2157-16 |
0.409 |
|
2010 |
Ratan RA, Chung JE, Shen C, Williams D, Poole MS. Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG Journal of Computer-Mediated Communication. 16: 93-114. DOI: 10.1111/J.1083-6101.2010.01534.X |
0.473 |
|
2009 |
Ivory JD, Williams D, Martins N, Consalvo M. Good clean fun? A content analysis of profanity in video games and its prevalence across game systems and ratings. Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality On Behavior and Society. 12: 457-60. PMID 19514818 DOI: 10.1089/Cpb.2008.0337 |
0.486 |
|
2009 |
Williams D, Martins N, Consalvo M, Ivory JD. The virtual census: representations of gender, race and age in video games New Media & Society. 11: 815-834. DOI: 10.1177/1461444809105354 |
0.482 |
|
2009 |
Castronova E, Williams D, Shen C, Ratan R, Xiong L, Huang Y, Keegan B. As real as real? Macroeconomic behavior in a large-scale virtual world New Media and Society. 11: 685-707. DOI: 10.1177/1461444809105346 |
0.365 |
|
2009 |
Williams D, Consalvo M, Caplan S, Yee N. Looking for gender: Gender roles and behaviors among online gamers Journal of Communication. 59: 700-725. DOI: 10.1111/J.1460-2466.2009.01453.X |
0.395 |
|
2009 |
Huffaker D, Wang J, Treem J, Fullerton L, Poole MS, Ahmad MA, Williams D, Contractor N. The social behaviors of experts in massive multiplayer online role-playing games Proceedings - 12th Ieee International Conference On Computational Science and Engineering, Cse 2009. 4: 326-331. DOI: 10.1109/CSE.2009.13 |
0.419 |
|
2009 |
Caplan S, Williams D, Yee N. Problematic Internet use and psychosocial well-being among MMO players Computers in Human Behavior. 25: 1312-1319. DOI: 10.1016/J.Chb.2009.06.006 |
0.455 |
|
2009 |
Martins N, Williams DC, Harrison K, Ratan RA. A content analysis of female body imagery in video games Sex Roles. 61: 824-836. DOI: 10.1007/S11199-009-9682-9 |
0.406 |
|
2008 |
Williams D, Yee N, Caplan SE. Who plays, how much, and why? Debunking the stereotypical gamer profile Journal of Computer-Mediated Communication. 13: 993-1018. DOI: 10.1111/J.1083-6101.2008.00428.X |
0.49 |
|
2007 |
Williams D. The impact of time online: social capital and cyberbalkanization. Cyberpsychology, Behavior, and Social Networking. 10: 398-406. PMID 17594264 DOI: 10.1089/Cpb.2006.9939 |
0.42 |
|
2007 |
Williams D, Caplan S, Xiong L. Can you hear me now? the impact of voice in an online gaming community Human Communication Research. 33: 427-449. DOI: 10.1111/J.1468-2958.2007.00306.X |
0.461 |
|
2006 |
Williams D. Groups and goblins: The social and civic impact of an online game Journal of Broadcasting and Electronic Media. 50: 651-670. DOI: 10.1207/S15506878Jobem5004_5 |
0.515 |
|
2006 |
Williams D, Ducheneaut N, Xiong L, Zhang Y, Yee N, Nickell E. From Tree House to Barracks Games and Culture. 1: 338-361. DOI: 10.1177/1555412006292616 |
0.518 |
|
2006 |
Williams D. Why Game Studies Now? Gamers Don't Bowl Alone: Games and Culture. 1: 13-16. DOI: 10.1177/1555412005281774 |
0.522 |
|
2006 |
Williams D. Virtual Cultivation: Online Worlds, Offline Perceptions Journal of Communication. 56: 69-87. DOI: 10.1111/J.1460-2466.2006.00004.X |
0.491 |
|
2006 |
Steinkuehler CA, Williams D. Where Everybody Knows Your (Screen) Name: Online Games as “Third Places” Journal of Computer-Mediated Communication. 11: 885-909. DOI: 10.1111/J.1083-6101.2006.00300.X |
0.455 |
|
2006 |
Williams D. On and Off the ’Net: Scales for Social Capital in an Online Era Journal of Computer-Mediated Communication. 11: 593-628. DOI: 10.1111/J.1083-6101.2006.00029.X |
0.407 |
|
2005 |
Williams D. Bridging the Methodological Divide in Game Research. Simulation & Gaming. 36: 447-463. DOI: 10.1177/1046878105282275 |
0.48 |
|
2005 |
Williams D, Skoric M. Internet Fantasy Violence: A Test of Aggression in an Online Game Communication Monographs. 72: 217-233. DOI: 10.1080/03637750500111781 |
0.484 |
|
2003 |
Williams D. The Video Game Lightning Rod Information, Communication & Society. 6: 523-550. DOI: 10.1080/1369118032000163240 |
0.484 |
|
2002 |
Williams D. Structure and competition in the U.S. home video game industry The International Journal On Media Management. 4: 41-54. DOI: 10.1080/14241270209389979 |
0.38 |
|
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