Patrick Shafto, PhD - US grants
Affiliations: | Psychological and Brain Sciences | University of Louisville, Louisville, KY, United States |
Website:
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The funding information displayed below comes from the NIH Research Portfolio Online Reporting Tools and the NSF Award Database.The grant data on this page is limited to grants awarded in the United States and is thus partial. It can nonetheless be used to understand how funding patterns influence mentorship networks and vice-versa, which has deep implications on how research is done.
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High-probability grants
According to our matching algorithm, Patrick Shafto is the likely recipient of the following grants.Years | Recipients | Code | Title / Keywords | Matching score |
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2012 — 2017 | Shafto, Patrick | N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Career: a Rational Analysis of How Teachers' Examples Constrain Learning and Inference @ University of Louisville Research Foundation Inc Research has shown that both children and adults differentiate between pedagogical and non-pedagogical situations, that pedagogical inferences override factual information and impede discovery learning in children, and that pedagogical demonstrations lead to predictable patterns of inferences in undergraduates. The purpose of this CAREER project is to explore the extent to which social-pedagogical context affects learning with preschool students and undergraduates. The project will contrast learning from a knowledgeable teacher with learning from a naive teacher, to explore how different inferences result from these situations, even when the exact same examples are provided. |
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2015 — 2018 | Essock, Edward Shafto, Patrick |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Chs: Small: Using Virtual Reality For the Dynamic, Real-Time Optimization of Human Visual Perception @ Rutgers University Newark Computational vision and vision science have traditionally looked to the statistics of the natural world and each other for insights into visual processing. Until recently, these approaches have been primarily static and correlational: the natural world has been treated as a collection of images for which processing should be optimized, and the averaged regularities in natural scenes have been shown to be correlated with perceptual biases. Any dynamic adjustment to recent experience influencing perception has often been minimized, in large part because there have not been ways to disrupt the environment and test the effects. But recent advances in computing and virtual reality hardware have made possible the manipulation of visual input in near-real time. |
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2015 — 2018 | Nasraoui, Olfa [⬀] Shafto, Patrick |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ University of Louisville Research Foundation Inc This INSPIRE award is partially funded by the Information Integration and Informatics program in the Division of Information and Intelligent Systems in the Directorate for Computer & Information Science & Engineering, the Perception, Action & Cognition program in the Division of Behavioral and Cognitive Sciences in the Directorate for Social, Behavioral & Economic Sciences, and the Office of Integrative Activities in the Office of the Director. |
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2016 — 2018 | Lobue, Vanessa (co-PI) [⬀] Bonawitz, Elizabeth Shafto, Patrick |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Rutgers University Newark The proposed work assesses the efficacy of making among young children to determine the efficacy of Making: does it elicit enjoyment? Is that enjoyment related to meaningful learning? Teachers and developmental psychologists have advocated the importance of children's play in learning, but only relatively recently have scientists pointed to ways in which the active exploration of very young children supports learning. Like causal interventions informal science, in the course of play children spontaneously de-confound variables, explore unexpected outcomes, and take actions that reflect hypothesis testing. |
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2016 — 2019 | Bonawitz, Elizabeth Shafto, Patrick |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Sl-Cn: Guiding Guided Learning: Developmental, Educational and Computational Perspectives @ Rutgers University Newark This Science of Learning Collaborative Network brings together psychology, education, and computer science researchers from Rutgers University, Temple University, Boston University, University of California-Berkeley, and University of Delaware, focused on the question of how children learn best. The network will investigate how to combine direct instruction with exploratory learning in ways that foster learning both immediately and for the long-term. Some previous research shows that direct instruction is best, but other research shows that exploratory learning is better. The debate over which approach is better reflects the absence of a theory of how to combine these methods to yield better learning outcomes than by either approach alone. The research components of this project will combine elements of these approaches to develop a theory of guided learning. The research will inform educational policy by developing novel methods and ways of thinking about education that foster immediate learning while also promoting the engagement and enjoyment that can drive future learning. |
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2016 — 2019 | Vaidya, Jaideep Shafto, Patrick |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Rutgers University Newark Social networks provide many benefits, but also give rise to serious concerns regarding privacy. Indeed, since privacy protections are not intrinsically incorporated into the underlying technological framework, user data is still accessible to the social network and is open to misuse. While there have been efforts to incorporate privacy into social networks, existing solutions are not sufficiently lightweight, transparent, and functional, and therefore have achieved only limited adoption. This project develops a privacy-preserving social network (Trusted-Space) where user data are protected from the social network itself, other social network users, and advertisers. The project synthesizes solutions from a technological and sociological perspective to ensure that all of the required functionalities for both users and advertisers to participate effectively in the social network are available. The project develops compact data representations and usability driven functionalities that are privacy-preserving. The project also evaluates people's expectations about the implications of their own actions on their privacy and the future behavior of the algorithms, towards creating a simple, transparent, and predictable environment to facilitate widespread adoption. |
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2017 — 2020 | Shafto, Patrick Bonawitz, Elizabeth |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Why Questions? Investigating the Social Basis of Questioning For Learning @ Rutgers University Newark Asking questions is a common way that families and teachers support children's learning, and different types of questions influence children's exploration and understanding. Yet we still know little about the role of questioning in STEM learning. This project investigates how and why certain types of questions may be better at fostering learning. In particular, in contrast to questions asked by a person seeking to learn something new (information-seeking questions), children may learn better from questions asked by someone who clearly knows the answer and intends to teach (pedagogical questions). This project bridges what we know about the development of children's thinking with research on how specific types of questions work to support young children's learning of science. To learn more about this, it examines the role of two types of questions across a range of scientific methods including experiments in laboratory settings, observation of children's conversations with parents and teachers in museums and classrooms, and interventions to test how types of questions work in the everyday activity of storybook reading. In addition to their importance for families, project findings will be valuable to preschool and elementary teachers and to educators who work in informal science settings such as science museums, zoos, and play centers. The project is supported by the EHR Core Research (ECR) program, which funds basic research that seeks to understand, build theory to explain, and suggest interventions (and innovations) to address persistent challenges in STEM interest, education, learning, and participation. |
0.939 |
2018 — 2021 | Shafto, Patrick Bonawitz, Elizabeth Graves, William (co-PI) [⬀] Cole, Michael (co-PI) [⬀] Michelson, Leslie |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Rutgers University Newark This Major Instrumentation Grant award supports the Acquisition of a GPU cluster to support interdisciplinary research in human learning, machine learning, and data science at Rutgers University--Newark, a Minority Serving Institution (MSI). It permits purchase of 3 Nvidia dual V100 GPUs to enable theoretical advances and practical applications in interdisciplinary understanding of learning. Rutgers-Newark is undertaking a multiyear effort to build strength in interdisciplinary computer science to support research training, and to address issues of diversity and representation within computer science and data science. These resources would: (1) enable the application of computationally-intensive methods in order to develop new theories and tools to understand human and machine learning; (2) support existing cross-disciplinary training efforts, such as graduate-level courses centered around deep learning and Deep Gaussian Processes; (3) enhance existing funded research by allowing the deployment of advanced data-analytic methods. The GPU cluster will provide a common computational resource for researchers from the Computer Science, Psychology, and Neuroscience departments through which they may collaborate to advance the state-of-the-art in each field. This purchase will complement the existing high-performance computing infrastructure already on campus as well as a recent NSF-supported purchase of a 1.2 petabyte storage system for cataloging the dynamics of human visual experience. Also, it will supplement an NSF-sponsored Mobile Maker Center for community-based data collection and fMRI research. |
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2021 — 2024 | Maitra, Neepa Von Oehsen, James Pavanello, Michele [⬀] Shafto, Patrick Cole, Michael (co-PI) [⬀] |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Rutgers University Newark This award to Rutgers University-Newark supports the acquisition and deployment of a High-Performance Computing (HPC) cluster (named PRICE) dedicated to research, teaching and societal outreach efforts. PRICE will have 60 general compute (CPU) nodes and one graphical processing unit (GPU) node as well as storage appropriate for the planned usage over the lifetime of the machine. The enabled research develops along three main directions: atomistic modeling, neuroscience, and data science. Some atomistic models enabled by PRICE will study the structure and dynamics of proteins to address questions related to diseases such as Alzheimer’s. New materials modeling and design is enabled both by PRICE and by the development of new quantum simulation methods. The enabled simulations will also regard new materials design by way of genetic algorithms. The enabled neuroscience research regards computational analysis of experimental data to understand brain function, connectivity, and human behavior. Enabled data science research includes the formulation of novel cooperative artificial intelligence (AI) algorithms that will improve the outcome of machine learning (ML) models of broad applicability. In addition to enabling new science, the project realizes several societal broader impacts including broadening HPC literacy of underrepresented minorities and training the future NJ workforce using HPC in the classroom and development of new undergraduate and graduate curricula. |
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