Deanne M. Adams, Ph.D.
Affiliations: | Psychology | University of California, Santa Barbara, Santa Barbara, CA, United States |
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"Deanne Adams"Mean distance: 21.1 (cluster 60)
Parents
Sign in to add mentorRichard E. Mayer | grad student | 2013 | UC Santa Barbara | |
(Exploring the Effect of Video Game Playing on Static and Dynamic Spatial Cognition Skills.) |
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Publications
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Bediou B, Adams DM, Mayer RE, et al. (2017) Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills. Psychological Bulletin |
Green CS, Kattner F, Eichenbaum A, et al. (2017) Playing Some Video Games but Not Others Is Related to Cognitive Abilities. Psychological Science. 956797616644837 |
McLaren BM, Adams DM, Mayer RE, et al. (2017) A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach International Journal of Game-Based Learning. 7: 36-56 |
Adams DM, Pilegard C, Mayer RE. (2016) Evaluating the Cognitive Consequences of Playing Portal for a Short Duration Journal of Educational Computing Research. 54: 173-195 |
Clark DB, Virk SS, Barnes J, et al. (2016) Self-explanation and digital games: Adaptively increasing abstraction Computers & Education. 103: 28-43 |
Killingsworth SS, Clark DB, Adams DM. (2015) Self-Explanation and Explanatory Feedback in Games: Individual Differences, Gameplay, and Learning International Journal of Education in Mathematics, Science and Technology. 3: 162 |
McLaren BM, Adams DM, Mayer RE. (2015) Delayed Learning Effects with Erroneous Examples: A Study of Learning Decimals with a Web-Based Tutor International Journal of Artificial Intelligence in Education. 25: 520-542 |
Adams DM, Stull AT, Hegarty M. (2014) Effects of Mental and Manual Rotation Training on Mental and Manual Rotation Performance Spatial Cognition and Computation. 14: 169-198 |
Adams DM, Clark DB. (2014) Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion Computers and Education. 73: 149-159 |
Adams DM, McLaren BM, Durkin K, et al. (2014) Using erroneous examples to improve mathematics learning with a web-based tutoring system Computers in Human Behavior. 36: 401-411 |