Stephen Palmisano, PhD

Affiliations: 
2000- Psychology University of Wollongong, Keiraville, New South Wales, Australia 
Area:
Self-motion Perception, Vection, Motion Sickness, Cybersickness, Virtual Reality, Stereopsis
Website:
https://scholars.uow.edu.au/stephen-palmisano
Google:
"https://scholar.google.com.au/citations?user=5A517ooAAAAJ&hl=en&oi=ao"
Bio:

Stephen Palmisano is a Professor of Psychology at the University of Wollongong. His interest in visual simulation, illusions of self-motion (vection) and motion sickness began in 1992, when he completed his undergraduate Honours thesis on “The perception of self-motion in central and peripheral vision”. He subsequently completed his PhD on “Perceiving self-motion in depth” at the University of New South Wales under Professor Barbara Gillam. After working as a post-doctoral fellow with Professor Ian P Howard on vection and stereopsis at York University in Canada, he returned to Australia in 2000 to build his own Perception and Action Laboratory (PAL). Stephen’s research disproves several common assumptions about self-motion perception, reveals the importance of previously overlooked visual consequences of self-motion, and has produced new physiological measures of vection (based on eye-movements, postural activity, EEG and fMRI). More recently, his research has focused on user experiences of vection, presence and motion sickness during HMD VR. While modern HMDs provide many new and exciting opportunities, cybersickness remains a major hurdle to the success of this technology. Stephen is therefore interested in identifying the most provocative conditions for this cybersickness and the users who are most likely to suffer from it.
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Mean distance: 18.32 (cluster 23)
 
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Publications

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Palmisano S, Allison RS, Teixeira J, et al. (2023) Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality Virtual Reality. 27: 1293-1313
Ni J, Ito H, Ogawa M, et al. (2022) Prior Exposure to Dynamic Visual Displays Reduces Vection Onset Latency. Multisensory Research. 35: 653-676
Palmisano S, Allison RS, Teixeira J, et al. (2022) Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality. Virtual Reality. 1-21
Mursic RA, Palmisano S. (2022) Something in the Sway: Effects of the Shepard-Risset Glissando on Postural Activity and Vection. Multisensory Research. 1-33
Evans I, Palmisano S, Croft RJ. (2022) Effect of ambient lighting on frequency dependence in transcranial electrical stimulation-induced phosphenes. Scientific Reports. 12: 7775
Pedram S, Palmisano S, Miellet S, et al. (2022) Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training. Frontiers in Virtual Reality. 3: 941225
Teixeira J, Miellet S, Palmisano S. (2022) Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality Frontiers in Virtual Reality. 3: 1-14
Palmisano S, Constable R. (2022) Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific Virtual Reality. 26: 1373-1389
Kim J, Charbel-Salloum A, Perry S, et al. (2022) Effects of display lag on vection and presence in the Oculus Rift HMD Virtual Reality. 26: 425–436
Guo X, Nakamura S, Fujii Y, et al. (2021) Effects of luminance contrast, averaged luminance and spatial frequency on vection. Experimental Brain Research
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