Michael Mateas - Publications

Affiliations: 
Computer Science University of California, Santa Cruz, Santa Cruz, CA, United States 
Area:
Artificial Intelligence, Design and Decorative Arts, Computer Science

56 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2019 Summerville A, Martens C, Harmon S, Mateas M, Osborn J, Wardrip-Fruin N, Jhala A. From Mechanics to Meaning Ieee Transactions On Games. 11: 69-78. DOI: 10.1109/Tciaig.2017.2765599  0.407
2018 Mawhorter P, Zegura C, Gray A, Jhala A, Mateas M, Wardrip-Fruin N. Choice Poetics by Example Arts. 7: 47. DOI: 10.3390/Arts7030047  0.349
2017 Osborn JC, Samuel B, Mateas M. Visualizing the strategic landscape of arbitrary games Information Visualization. 17: 196-217. DOI: 10.1177/1473871617718377  0.343
2015 Samuel B, Lederle-Ensign D, Treanor M, Wardrip-Fruin N, McCoy J, Reed A, Mateas M. Playing the worlds of Prom week Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds. 87-105. DOI: 10.4324/9781315722313  0.624
2014 McCoy J, Treanor M, Samuel B, Reed AA, Mateas M, Wardrip-Fruin N. Social story worlds with Comme il Faut Ieee Transactions On Computational Intelligence and Ai in Games. 6: 97-112. DOI: 10.1109/Tciaig.2014.2304692  0.764
2014 Osborn JC, Samuel B, McCoy JA, Mateas M. Evaluating play trace (Dis)similarity metrics Proceedings of the 10th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2014. 139-145.  0.616
2013 McCoy J, Treanor M, Samuel B, Reed AA, Mateas M, Wardrip-Fruin N. Prom Week Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 207-208. DOI: 10.1145/2282338.2282384  0.592
2013 Shapiro D, McCoy J, Grow A, Samuel B, Stern A, Swanson R, Treanor M, Mateas M. Creating playable social experiences through whole-body interaction with virtual characters Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 79-82.  0.629
2012 Sullivan A, Mateas M, Wardrip-Fruin N. Making Quests Playable: Choices, CRPGs, and The Grail Framework Leonardo Electronic Almanac. 17: 146-158. DOI: 10.5900/Su_9781906897161_2012.17(2)_146  0.613
2012 Sullivan A, Grow A, Mateas M, Wardrip-Fruin N. The design of mismanor: Creating a playable quest-based story game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 180-187. DOI: 10.1145/2282338.2282374  0.307
2012 Smith AM, Andersen E, Mateas M, Popović Z. A case study of expressively constrainable level design automation tools for a puzzle game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 156-163. DOI: 10.1145/2282338.2282370  0.638
2012 Sali S, Liu R, Wardrip-Fruin N, Mateas M, Kurniawan S. Getting a word in: Adding artificial pauses to natural language interaction Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 57-64. DOI: 10.1145/2282338.2282353  0.48
2012 Treanor M, Schweizer B, Bogost I, Mateas M. The micro-rhetorics of Game-O-Matic Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 18-25. DOI: 10.1145/2282338.2282347  0.635
2012 Treanor M, Blackford B, Mateas M, Bogost I. Game-o-matic: Generating videogames that represent ideas 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 70-77.  0.647
2012 Compton K, Smith A, Mateas M. Anza island: Novel gameplay using ASP 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 1-4.  0.542
2012 Weber BG, Mateas M, Jhala A. Learning from demonstration for goal-driven autonomy Proceedings of the National Conference On Artificial Intelligence. 2: 1176-1182.  0.561
2011 McCoy J, Treanor M, Samuel B, Mateas M, Wardrip-Fruin N. Prom Week: Social physics as gameplay Proceedings of the 6th International Conference On the Foundations of Digital Games, Fdg 2011. 319-321. DOI: 10.1145/2159365.2159425  0.613
2011 Treanor M, Schweizer B, Bogost I, Mateas M. Proceduralist readings: How to find meaning in games with graphical logics Proceedings of the 6th International Conference On the Foundations of Digital Games, Fdg 2011. 115-122. DOI: 10.1145/2159365.2159381  0.662
2011 Smith G, Whitehead J, Mateas M. Tanagra: Reactive planning and constraint solving for mixed-initiative level design Ieee Transactions On Computational Intelligence and Ai in Games. 3: 201-215. DOI: 10.1109/Tciaig.2011.2159716  0.318
2011 Smith AM, Mateas M. Answer set programming for procedural content generation: A design space approach Ieee Transactions On Computational Intelligence and Ai in Games. 3: 187-200. DOI: 10.1109/Tciaig.2011.2158545  0.571
2011 Smith G, Whitehead J, Mateas M, Treanor M, March J, Cha M. Launchpad: A rhythm-based level generator for 2-D platformers Ieee Transactions On Computational Intelligence and Ai in Games. 3: 1-16. DOI: 10.1109/Tciaig.2010.2095855  0.665
2011 Sali S, Mateas M. Using information visualization to understand interactive narrative: A case study on Façade Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7069: 284-289. DOI: 10.1007/978-3-642-25289-1_31  0.541
2011 Weber BG, Mateas M, Jhala A. Building human-level AI for real-time strategy games Aaai Fall Symposium - Technical Report. 329-336.  0.59
2011 Weber BG, Mateas M, Jhala A. A particle model for state estimation in real-time strategy games Proceedings of the 7th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2011. 103-108.  0.537
2011 Treanor M, Mateas M. BurgerTime: A proceduralist investigation Proceedings of Digra 2011 Conference: Think Design Play 0.586
2011 Weber BG, John M, Mateas M, Jhala A. Modeling player retention in Madden NFL 11 Proceedings of the National Conference On Artificial Intelligence. 2: 1701-1706.  0.58
2010 Zagal JP, Mateas M. Time in video games: A survey and analysis Simulation and Gaming. 41: 844-868. DOI: 10.1177/1046878110375594  0.316
2010 Treanor M, Mateas M, Wardrip-Fruin N. Kaboom! Is a many-splendored thing: An interpretation and design methodology for message-driven games using graphical logics Fdg 2010 - Proceedings of the 5th International Conference On the Foundations of Digital Games. 224-231. DOI: 10.1145/1822348.1822378  0.673
2010 Sali S, Wardrip-Fruin N, Dow S, Mateas M, Kurniawan S, Reed AA, Liu R. Playing with words: From intuition to evaluation of game dialogue interfaces Fdg 2010 - Proceedings of the 5th International Conference On the Foundations of Digital Games. 179-186. DOI: 10.1145/1822348.1822372  0.538
2010 Chen S, Smith AM, Jhala A, Wardrip-Fruin N, Mateas M. RoleModel: Towards a formal model of dramatic roles for story generation Proceedings of the Intelligent Narrative Technologies Iii Workshop, Int3 '10. DOI: 10.1145/1822309.1822326  0.504
2010 McCoy J, Treanor M, Samuel B, Tearse B, Mateas M, Wardrip-Fruin N. Comme il Faut 2: A fully realized model for socially-oriented gameplay Proceedings of the Intelligent Narrative Technologies Iii Workshop, Int3 '10. DOI: 10.1145/1822309.1822319  0.616
2010 Smith AM, Nelson MJ, Mateas M. LUDOCORE: A logical game engine for modeling videogames Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 91-98. DOI: 10.1109/ITW.2010.5593368  0.604
2010 Weber BG, Mawhorter P, Mateas M, Jhala A. Reactive planning idioms for multi-scale game AI Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 115-122. DOI: 10.1109/ITW.2010.5593363  0.575
2010 Smith AM, Mateas M. Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 273-280. DOI: 10.1109/ITW.2010.5593343  0.561
2010 Weber BG, Mateas M, Jhala A. Applying goal-driven autonomy to starcraft Proceedings of the 6th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2010. 101-106.  0.585
2009 Smith G, Treanor M, Whitehead J, Mateas M. Rhythm-based level generation for 2D platformers Fdg 2009 - 4th International Conference On the Foundations of Digital Games, Proceedings. 175-182. DOI: 10.1145/1536513.1536548  0.62
2009 Nelson MJ, Mateas M. A requirements analysis for videogame design support tools Fdg 2009 - 4th International Conference On the Foundations of Digital Games, Proceedings. 137-144. DOI: 10.1145/1536513.1536543  0.399
2009 Weber BG, Mateas M. A data mining approach to strategy prediction Cig2009 - 2009 Ieee Symposium On Computational Intelligence and Games. 140-147. DOI: 10.1109/CIG.2009.5286483  0.559
2009 Weber BG, Mateas M. Conceptual neighborhoods for retrieval in case-based reasoning Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 5650: 343-357. DOI: 10.1007/978-3-642-02998-1_25  0.551
2009 Treanor M, Mateas M. Newsgames: Procedural rhetoric meets political cartoons Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of Digra 2009 0.593
2009 Wardrip-Fruin N, Mateas M, Dow S, Sali S. Agency reconsidered Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of Digra 2009 0.468
2009 Weber BG, Mateas M. Case-based reasoning for build order in real-time strategy games Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, Aiide 2009. 106-111.  0.562
2008 Zagal JP, Fernández-Vara C, Mateas M. Rounds, levels, and waves: The early evolution of gameplay segmentation Games and Culture. 3: 175-198. DOI: 10.1177/1555412008314129  0.322
2008 Simpkins C, Bhat S, Isbell C, Mateas M. Towards adaptive programming integrating reinforcement learning into a programming language Proceedings of the Conference On Object-Oriented Programming Systems, Languages, and Applications, Oopsla. 603-613. DOI: 10.1145/1449764.1449811  0.656
2008 Pousman Z, Romero M, Smith A, Mateas M. Living with tableau machine: A longitudinal investigation of a curious domestic intelligence Ubicomp 2008 - Proceedings of the 10th International Conference On Ubiquitous Computing. 370-379. DOI: 10.1145/1409635.1409685  0.492
2008 Nelson MJ, Mateas M. An interactive game-design assistant International Conference On Intelligent User Interfaces, Proceedings Iui. 90-98. DOI: 10.1145/1378773.1378786  0.513
2008 Nelson MJ, Mateas M. Another look at search-based drama management Proceedings of the National Conference On Artificial Intelligence. 2: 792-797.  0.445
2007 Bhat S, Roberts DL, Nelson MJ, Isbell CL, Mateas M. A globally optimal algorithm for TTD-MDPs Proceedings of the International Conference On Autonomous Agents. 1204-1211. DOI: 10.1145/1329125.1329367  0.697
2007 Nelson MJ, Mateas M. Towards automated game design Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 4733: 626-637.  0.515
2006 Nelson MJ, Mateas M, Roberts DL, Isbell CL. Declarative optimization-based drama management in interactive fiction. Ieee Computer Graphics and Applications. 26: 32-41. PMID 16711215 DOI: 10.1109/Mcg.2006.55  0.724
2006 Nelson MJ, Roberts DL, Isbell CL, Mateas M. Reinforcement learning for declarative optimization-based drama management Proceedings of the International Conference On Autonomous Agents. 2006: 775-782. DOI: 10.1145/1160633.1160769  0.676
2006 Murray J, Bogost I, Mateas M, Nitsche M. Game design education: Integrating computation and culture Computer. 39: 43-51. DOI: 10.1109/Mc.2006.195  0.338
2004 Mateas M, Stern A. Natural language understanding in façade: Surface-text processing Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 3105: 3-13. DOI: 10.1007/978-3-540-27797-2_2  0.318
2002 Mateas M, Stern A. A behavior language for story-based believable agents Ieee Intelligent Systems and Their Applications. 17: 39-47. DOI: 10.1109/Mis.2002.1024751  0.315
2001 Mateas M. A preliminary poetics for interactive drama and games Digital Creativity. 12: 140-152. DOI: 10.1076/Digc.12.3.140.3224  0.338
2000 Daud F, Mateas M, Sengers P, Brennan S, Giboin A, Traum DR, Chaudri VK, Fikes R, Scott D, Power R, Jensen DD. Reports on the AAAI Fall Symposia (November 1999 and November 1998) Ai Magazine. 21: 85-88. DOI: 10.1609/Aimag.V21I2.1511  0.715
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