Year |
Citation |
Score |
2019 |
Summerville A, Martens C, Harmon S, Mateas M, Osborn J, Wardrip-Fruin N, Jhala A. From Mechanics to Meaning Ieee Transactions On Games. 11: 69-78. DOI: 10.1109/Tciaig.2017.2765599 |
0.407 |
|
2018 |
Mawhorter P, Zegura C, Gray A, Jhala A, Mateas M, Wardrip-Fruin N. Choice Poetics by Example Arts. 7: 47. DOI: 10.3390/Arts7030047 |
0.349 |
|
2017 |
Osborn JC, Samuel B, Mateas M. Visualizing the strategic landscape of arbitrary games Information Visualization. 17: 196-217. DOI: 10.1177/1473871617718377 |
0.343 |
|
2015 |
Samuel B, Lederle-Ensign D, Treanor M, Wardrip-Fruin N, McCoy J, Reed A, Mateas M. Playing the worlds of Prom week Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds. 87-105. DOI: 10.4324/9781315722313 |
0.624 |
|
2014 |
McCoy J, Treanor M, Samuel B, Reed AA, Mateas M, Wardrip-Fruin N. Social story worlds with Comme il Faut Ieee Transactions On Computational Intelligence and Ai in Games. 6: 97-112. DOI: 10.1109/Tciaig.2014.2304692 |
0.764 |
|
2014 |
Osborn JC, Samuel B, McCoy JA, Mateas M. Evaluating play trace (Dis)similarity metrics Proceedings of the 10th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2014. 139-145. |
0.616 |
|
2013 |
McCoy J, Treanor M, Samuel B, Reed AA, Mateas M, Wardrip-Fruin N. Prom Week Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 207-208. DOI: 10.1145/2282338.2282384 |
0.592 |
|
2013 |
Shapiro D, McCoy J, Grow A, Samuel B, Stern A, Swanson R, Treanor M, Mateas M. Creating playable social experiences through whole-body interaction with virtual characters Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 79-82. |
0.629 |
|
2012 |
Sullivan A, Mateas M, Wardrip-Fruin N. Making Quests Playable: Choices, CRPGs, and The Grail Framework Leonardo Electronic Almanac. 17: 146-158. DOI: 10.5900/Su_9781906897161_2012.17(2)_146 |
0.613 |
|
2012 |
Sullivan A, Grow A, Mateas M, Wardrip-Fruin N. The design of mismanor: Creating a playable quest-based story game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 180-187. DOI: 10.1145/2282338.2282374 |
0.307 |
|
2012 |
Smith AM, Andersen E, Mateas M, Popović Z. A case study of expressively constrainable level design automation tools for a puzzle game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 156-163. DOI: 10.1145/2282338.2282370 |
0.638 |
|
2012 |
Sali S, Liu R, Wardrip-Fruin N, Mateas M, Kurniawan S. Getting a word in: Adding artificial pauses to natural language interaction Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 57-64. DOI: 10.1145/2282338.2282353 |
0.48 |
|
2012 |
Treanor M, Schweizer B, Bogost I, Mateas M. The micro-rhetorics of Game-O-Matic Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 18-25. DOI: 10.1145/2282338.2282347 |
0.635 |
|
2012 |
Treanor M, Blackford B, Mateas M, Bogost I. Game-o-matic: Generating videogames that represent ideas 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 70-77. |
0.647 |
|
2012 |
Compton K, Smith A, Mateas M. Anza island: Novel gameplay using ASP 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 1-4. |
0.542 |
|
2012 |
Weber BG, Mateas M, Jhala A. Learning from demonstration for goal-driven autonomy Proceedings of the National Conference On Artificial Intelligence. 2: 1176-1182. |
0.561 |
|
2011 |
McCoy J, Treanor M, Samuel B, Mateas M, Wardrip-Fruin N. Prom Week: Social physics as gameplay Proceedings of the 6th International Conference On the Foundations of Digital Games, Fdg 2011. 319-321. DOI: 10.1145/2159365.2159425 |
0.613 |
|
2011 |
Treanor M, Schweizer B, Bogost I, Mateas M. Proceduralist readings: How to find meaning in games with graphical logics Proceedings of the 6th International Conference On the Foundations of Digital Games, Fdg 2011. 115-122. DOI: 10.1145/2159365.2159381 |
0.662 |
|
2011 |
Smith G, Whitehead J, Mateas M. Tanagra: Reactive planning and constraint solving for mixed-initiative level design Ieee Transactions On Computational Intelligence and Ai in Games. 3: 201-215. DOI: 10.1109/Tciaig.2011.2159716 |
0.318 |
|
2011 |
Smith AM, Mateas M. Answer set programming for procedural content generation: A design space approach Ieee Transactions On Computational Intelligence and Ai in Games. 3: 187-200. DOI: 10.1109/Tciaig.2011.2158545 |
0.571 |
|
2011 |
Smith G, Whitehead J, Mateas M, Treanor M, March J, Cha M. Launchpad: A rhythm-based level generator for 2-D platformers Ieee Transactions On Computational Intelligence and Ai in Games. 3: 1-16. DOI: 10.1109/Tciaig.2010.2095855 |
0.665 |
|
2011 |
Sali S, Mateas M. Using information visualization to understand interactive narrative: A case study on Façade Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7069: 284-289. DOI: 10.1007/978-3-642-25289-1_31 |
0.541 |
|
2011 |
Weber BG, Mateas M, Jhala A. Building human-level AI for real-time strategy games Aaai Fall Symposium - Technical Report. 329-336. |
0.59 |
|
2011 |
Weber BG, Mateas M, Jhala A. A particle model for state estimation in real-time strategy games Proceedings of the 7th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2011. 103-108. |
0.537 |
|
2011 |
Treanor M, Mateas M. BurgerTime: A proceduralist investigation Proceedings of Digra 2011 Conference: Think Design Play. |
0.586 |
|
2011 |
Weber BG, John M, Mateas M, Jhala A. Modeling player retention in Madden NFL 11 Proceedings of the National Conference On Artificial Intelligence. 2: 1701-1706. |
0.58 |
|
2010 |
Zagal JP, Mateas M. Time in video games: A survey and analysis Simulation and Gaming. 41: 844-868. DOI: 10.1177/1046878110375594 |
0.316 |
|
2010 |
Treanor M, Mateas M, Wardrip-Fruin N. Kaboom! Is a many-splendored thing: An interpretation and design methodology for message-driven games using graphical logics Fdg 2010 - Proceedings of the 5th International Conference On the Foundations of Digital Games. 224-231. DOI: 10.1145/1822348.1822378 |
0.673 |
|
2010 |
Sali S, Wardrip-Fruin N, Dow S, Mateas M, Kurniawan S, Reed AA, Liu R. Playing with words: From intuition to evaluation of game dialogue interfaces Fdg 2010 - Proceedings of the 5th International Conference On the Foundations of Digital Games. 179-186. DOI: 10.1145/1822348.1822372 |
0.538 |
|
2010 |
Chen S, Smith AM, Jhala A, Wardrip-Fruin N, Mateas M. RoleModel: Towards a formal model of dramatic roles for story generation Proceedings of the Intelligent Narrative Technologies Iii Workshop, Int3 '10. DOI: 10.1145/1822309.1822326 |
0.504 |
|
2010 |
McCoy J, Treanor M, Samuel B, Tearse B, Mateas M, Wardrip-Fruin N. Comme il Faut 2: A fully realized model for socially-oriented gameplay Proceedings of the Intelligent Narrative Technologies Iii Workshop, Int3 '10. DOI: 10.1145/1822309.1822319 |
0.616 |
|
2010 |
Smith AM, Nelson MJ, Mateas M. LUDOCORE: A logical game engine for modeling videogames Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 91-98. DOI: 10.1109/ITW.2010.5593368 |
0.604 |
|
2010 |
Weber BG, Mawhorter P, Mateas M, Jhala A. Reactive planning idioms for multi-scale game AI Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 115-122. DOI: 10.1109/ITW.2010.5593363 |
0.575 |
|
2010 |
Smith AM, Mateas M. Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 273-280. DOI: 10.1109/ITW.2010.5593343 |
0.561 |
|
2010 |
Weber BG, Mateas M, Jhala A. Applying goal-driven autonomy to starcraft Proceedings of the 6th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2010. 101-106. |
0.585 |
|
2009 |
Smith G, Treanor M, Whitehead J, Mateas M. Rhythm-based level generation for 2D platformers Fdg 2009 - 4th International Conference On the Foundations of Digital Games, Proceedings. 175-182. DOI: 10.1145/1536513.1536548 |
0.62 |
|
2009 |
Nelson MJ, Mateas M. A requirements analysis for videogame design support tools Fdg 2009 - 4th International Conference On the Foundations of Digital Games, Proceedings. 137-144. DOI: 10.1145/1536513.1536543 |
0.399 |
|
2009 |
Weber BG, Mateas M. A data mining approach to strategy prediction Cig2009 - 2009 Ieee Symposium On Computational Intelligence and Games. 140-147. DOI: 10.1109/CIG.2009.5286483 |
0.559 |
|
2009 |
Weber BG, Mateas M. Conceptual neighborhoods for retrieval in case-based reasoning Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 5650: 343-357. DOI: 10.1007/978-3-642-02998-1_25 |
0.551 |
|
2009 |
Treanor M, Mateas M. Newsgames: Procedural rhetoric meets political cartoons Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of Digra 2009. |
0.593 |
|
2009 |
Wardrip-Fruin N, Mateas M, Dow S, Sali S. Agency reconsidered Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of Digra 2009. |
0.468 |
|
2009 |
Weber BG, Mateas M. Case-based reasoning for build order in real-time strategy games Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, Aiide 2009. 106-111. |
0.562 |
|
2008 |
Zagal JP, Fernández-Vara C, Mateas M. Rounds, levels, and waves: The early evolution of gameplay segmentation Games and Culture. 3: 175-198. DOI: 10.1177/1555412008314129 |
0.322 |
|
2008 |
Simpkins C, Bhat S, Isbell C, Mateas M. Towards adaptive programming integrating reinforcement learning into a programming language Proceedings of the Conference On Object-Oriented Programming Systems, Languages, and Applications, Oopsla. 603-613. DOI: 10.1145/1449764.1449811 |
0.656 |
|
2008 |
Pousman Z, Romero M, Smith A, Mateas M. Living with tableau machine: A longitudinal investigation of a curious domestic intelligence Ubicomp 2008 - Proceedings of the 10th International Conference On Ubiquitous Computing. 370-379. DOI: 10.1145/1409635.1409685 |
0.492 |
|
2008 |
Nelson MJ, Mateas M. An interactive game-design assistant International Conference On Intelligent User Interfaces, Proceedings Iui. 90-98. DOI: 10.1145/1378773.1378786 |
0.513 |
|
2008 |
Nelson MJ, Mateas M. Another look at search-based drama management Proceedings of the National Conference On Artificial Intelligence. 2: 792-797. |
0.445 |
|
2007 |
Bhat S, Roberts DL, Nelson MJ, Isbell CL, Mateas M. A globally optimal algorithm for TTD-MDPs Proceedings of the International Conference On Autonomous Agents. 1204-1211. DOI: 10.1145/1329125.1329367 |
0.697 |
|
2007 |
Nelson MJ, Mateas M. Towards automated game design Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 4733: 626-637. |
0.515 |
|
2006 |
Nelson MJ, Mateas M, Roberts DL, Isbell CL. Declarative optimization-based drama management in interactive fiction. Ieee Computer Graphics and Applications. 26: 32-41. PMID 16711215 DOI: 10.1109/Mcg.2006.55 |
0.724 |
|
2006 |
Nelson MJ, Roberts DL, Isbell CL, Mateas M. Reinforcement learning for declarative optimization-based drama management Proceedings of the International Conference On Autonomous Agents. 2006: 775-782. DOI: 10.1145/1160633.1160769 |
0.676 |
|
2006 |
Murray J, Bogost I, Mateas M, Nitsche M. Game design education: Integrating computation and culture Computer. 39: 43-51. DOI: 10.1109/Mc.2006.195 |
0.338 |
|
2004 |
Mateas M, Stern A. Natural language understanding in façade: Surface-text processing Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 3105: 3-13. DOI: 10.1007/978-3-540-27797-2_2 |
0.318 |
|
2002 |
Mateas M, Stern A. A behavior language for story-based believable agents Ieee Intelligent Systems and Their Applications. 17: 39-47. DOI: 10.1109/Mis.2002.1024751 |
0.315 |
|
2001 |
Mateas M. A preliminary poetics for interactive drama and games Digital Creativity. 12: 140-152. DOI: 10.1076/Digc.12.3.140.3224 |
0.338 |
|
2000 |
Daud F, Mateas M, Sengers P, Brennan S, Giboin A, Traum DR, Chaudri VK, Fikes R, Scott D, Power R, Jensen DD. Reports on the AAAI Fall Symposia (November 1999 and November 1998) Ai Magazine. 21: 85-88. DOI: 10.1609/Aimag.V21I2.1511 |
0.715 |
|
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