Year |
Citation |
Score |
2020 |
Smith AM, Shapiro D. Teaching Game AI as an Undergraduate Course in Computational Media Proceedings of the Aaai Conference On Artificial Intelligence. 34: 13404-13411. DOI: 10.1609/aaai.v34i09.7064 |
0.43 |
|
2018 |
Moritz D, Wang C, Nelson GL, Lin H, Smith AM, Howe B, Heer J. Formalizing Visualization Design Knowledge as Constraints: Actionable and Extensible Models in Draco. Ieee Transactions On Visualization and Computer Graphics. PMID 30137004 DOI: 10.1109/Tvcg.2018.2865240 |
0.392 |
|
2015 |
Butler E, Andersen E, Smith AM, Gulwani S, Popovíc Z. Automatic game progression design through analysis of solution features Conference On Human Factors in Computing Systems - Proceedings. 2015: 2407-2416. DOI: 10.1145/2702123.2702330 |
0.581 |
|
2014 |
Liapis A, Cook M, Smith AM, Smith G, Zook A, Si M, Cavazza M, Pasquier P. Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report Ai Magazine. 35: 65-68. DOI: 10.1609/Aimag.V35I2.2536 |
0.311 |
|
2012 |
Elson D, Rowe J, Smith AM, Smith G, Tomai E. Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops Ai Magazine. 33: 55. DOI: 10.1609/Aimag.V33I1.2393 |
0.335 |
|
2012 |
Smith AM, Andersen E, Mateas M, Popović Z. A case study of expressively constrainable level design automation tools for a puzzle game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 156-163. DOI: 10.1145/2282338.2282370 |
0.643 |
|
2012 |
Compton K, Smith A, Mateas M. Anza island: Novel gameplay using ASP 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 1-4. |
0.59 |
|
2011 |
Smith AM, Mateas M. Answer set programming for procedural content generation: A design space approach Ieee Transactions On Computational Intelligence and Ai in Games. 3: 187-200. DOI: 10.1109/Tciaig.2011.2158545 |
0.608 |
|
2010 |
Chen S, Smith AM, Jhala A, Wardrip-Fruin N, Mateas M. RoleModel: Towards a formal model of dramatic roles for story generation Proceedings of the Intelligent Narrative Technologies Iii Workshop, Int3 '10. DOI: 10.1145/1822309.1822326 |
0.518 |
|
2010 |
Smith AM, Nelson MJ, Mateas M. LUDOCORE: A logical game engine for modeling videogames Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 91-98. DOI: 10.1109/ITW.2010.5593368 |
0.563 |
|
2010 |
Smith AM, Mateas M. Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 273-280. DOI: 10.1109/ITW.2010.5593343 |
0.618 |
|
2008 |
Pousman Z, Romero M, Smith A, Mateas M. Living with tableau machine: A longitudinal investigation of a curious domestic intelligence Ubicomp 2008 - Proceedings of the 10th International Conference On Ubiquitous Computing. 370-379. DOI: 10.1145/1409635.1409685 |
0.487 |
|
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