Year |
Citation |
Score |
2017 |
Bediou B, Adams DM, Mayer RE, Tipton E, Green CS, Bavelier D. Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills. Psychological Bulletin. PMID 29172564 DOI: 10.1037/Bul0000130 |
0.561 |
|
2017 |
Green CS, Kattner F, Eichenbaum A, Bediou B, Adams DM, Mayer RE, Bavelier D. Playing Some Video Games but Not Others Is Related to Cognitive Abilities. Psychological Science. 956797616644837. PMID 28346063 DOI: 10.1177/0956797616644837 |
0.552 |
|
2017 |
McLaren BM, Adams DM, Mayer RE, Forlizzi J. A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach International Journal of Game-Based Learning. 7: 36-56. DOI: 10.4018/IJGBL.2017010103 |
0.556 |
|
2016 |
Adams DM, Pilegard C, Mayer RE. Evaluating the Cognitive Consequences of Playing Portal for a Short Duration Journal of Educational Computing Research. 54: 173-195. DOI: 10.1177/0735633115620431 |
0.552 |
|
2016 |
Clark DB, Virk SS, Barnes J, Adams DM. Self-explanation and digital games: Adaptively increasing abstraction Computers & Education. 103: 28-43. DOI: 10.1016/J.Compedu.2016.09.010 |
0.398 |
|
2015 |
Killingsworth SS, Clark DB, Adams DM. Self-Explanation and Explanatory Feedback in Games: Individual Differences, Gameplay, and Learning International Journal of Education in Mathematics, Science and Technology. 3: 162. DOI: 10.18404/Ijemst.15600 |
0.438 |
|
2015 |
McLaren BM, Adams DM, Mayer RE. Delayed Learning Effects with Erroneous Examples: A Study of Learning Decimals with a Web-Based Tutor International Journal of Artificial Intelligence in Education. 25: 520-542. DOI: 10.1007/s40593-015-0064-x |
0.485 |
|
2014 |
Adams DM, Stull AT, Hegarty M. Effects of Mental and Manual Rotation Training on Mental and Manual Rotation Performance Spatial Cognition and Computation. 14: 169-198. DOI: 10.1080/13875868.2014.913050 |
0.601 |
|
2014 |
Adams DM, Clark DB. Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion Computers and Education. 73: 149-159. DOI: 10.1016/J.Compedu.2014.01.002 |
0.453 |
|
2014 |
Adams DM, McLaren BM, Durkin K, Mayer RE, Rittle-Johnson B, Isotani S, Van Velsen M. Using erroneous examples to improve mathematics learning with a web-based tutoring system Computers in Human Behavior. 36: 401-411. DOI: 10.1016/J.Chb.2014.03.053 |
0.516 |
|
2013 |
Adams DM, McLaren BM, Mayer RE, Goguadze G, Isotani S. Erroneous examples as desirable difficulty Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7926: 803-806. DOI: 10.1007/978-3-642-39112-5-117 |
0.389 |
|
2012 |
Adams DM, Mayer RE, Koenig A, Wainess R. Narrative games for learning: Testing the discovery and narrative hypotheses Journal of Educational Psychology. 104: 235-249. DOI: 10.1037/A0025595 |
0.585 |
|
2011 |
Isotani S, Adams D, Mayer RE, Durkin K, Rittle-Johnson B, McLaren BM. Can erroneous examples help middle-school students learn decimals? Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 6964: 181-195. DOI: 10.1007/978-3-642-23985-4_15 |
0.474 |
|
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